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Type: Posts; User: Max_Caine

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    I think with 1.5x you're going to have to up the...

    I think with 1.5x you're going to have to up the number of Terror missions, Base Assaults and Base Constructions that occur as there are way too many "where's the Terror mission?" and "where's the...
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    Omerta isn't a suitible example when you can be...

    Omerta isn't a suitible example when you can be an Army of One. (That being said, squad sizes in Omerta are small). But if diversity is a goal of Big Game, synergies do help to sell the idea. I'm...
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    What's interesting with the weapon classes in...

    What's interesting with the weapon classes in Omerta is the way they almost enforce diversity through synergy. The bat class does the most guaranteed damage so you want one of those. But the bat is a...
  4. This (http://en.wikipedia.org/wiki/Board_game)...

    This might help.
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    C'mon folks, simmer down, no need for that.

    C'mon folks, simmer down, no need for that.
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    I was listening to an old TGS podcast before I go...

    I was listening to an old TGS podcast before I go to bed, and I listened to Totalbiscuit talk about Omerta. Some of what he said is actually useful in this brainstorming thread so here's a transcript...
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    I understand what you're saying now, I'm afraid...

    I understand what you're saying now, I'm afraid it wasn't clear. Never thought about that. So! Just had a look through the files and I don't think there is one. I believe that the max amount of HP...
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    As drages has said, there isn't such a thing....

    As drages has said, there isn't such a thing. Medpacks are essentially a specialised melee weapon that heals in 5pt increments.
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    1.52 seems to have sorted all the problems and...

    1.52 seems to have sorted all the problems and now the mod works swimmingly. I'll upload a few other mods I've done and see how it works with several mods at once.

    @kabill. Tell you what. I've...
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    If kabill's willing to collaborate. I'm happy to...

    If kabill's willing to collaborate. I'm happy to write an intro.

    EDIT: Let me be more clear on that. kabill and I have generally different approaches towards modding. I would say that in general I...
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    The report is on the Steam Workshop page for...

    The report is on the Steam Workshop page for Lore+. When Lore+ went public, it got its own comments section.
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    A more serious overlay issue here. I'll quote...

    A more serious overlay issue here. I'll quote directly from the chap who had the problem:



    So I went and tried subscribing and running it from the overlay and I experienced the same problem.
    ...
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    In beta, the problem of ufo interceptors being...

    In beta, the problem of ufo interceptors being able to intercept and intercept and intercept aircraft trying to run away became quite serious. A modifiable cooldown - airSuperiorityCooldownTime - was...
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    Well, slap my thigh and call me a horse! I stand...

    Well, slap my thigh and call me a horse! I stand corrected.
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    It's not hard, merely impossible. The autosave...

    It's not hard, merely impossible. The autosave functionality is in the .exe, not the .xmls.
  16. Missed that one! Spam bot removed. Turn based...

    Missed that one! Spam bot removed.

    Turn based strategy game? For me, Master of Orion 2. I had the original then MOO2 came along and I was fangirling all over it. Still am, if I'm totally honest.
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    If you're using Community Edition or are trying...

    If you're using Community Edition or are trying out v1.5x, buildings.xml is altered in ways which will help you. There are two specific entries in buildings.xml - ResearchSpace and WorkshopSpace...
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    Look in the completed mods section! EDIT:...

    Look in the completed mods section!

    EDIT: Linku

    EDIT 2: You might be better off holding fire and waiting for the final of v1.5x to be released, as your experience will be improved.
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    In gameconfigs adjust the values...

    In gameconfigs adjust the values <StartingScientists> and <StartingTechinicans> to adjust the starting number of scientists and technicians.

    BTW that "10" you found is the number of days it takes...
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    More work for Giovanni... Copied verbaitim...

    More work for Giovanni...

    Copied verbaitim from the bug report thread of the same name:



    dpelectric also noted this problem.

    EDIT: Would I need to be subscribed to the mods if I wanted to...
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    Could you be more precise in your question,...

    Could you be more precise in your question, please? Would you like to know:

    1) How to increase the maximum number of scientists/engineers a laboratory or workshop can hold or

    2) How to increase...
  22. Sorry, I forogt to respond to your last request....

    Sorry, I forogt to respond to your last request. There's a debug program which worked during ground combat, but I don't think it tells you anything before gc. Here's the post to it: debug software.
    ...
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    Right, it's 19:33, just tested again. This is the...

    Right, it's 19:33, just tested again. This is the result:

    5770

    The pic is 512x512. I'll try shrinking it to see if that's the problem.

    EDIT: Nope! Here's a blow-by-blow of what happens.
    ...
  24. There is no central point. Just stickied threads...

    There is no central point. Just stickied threads and helpful people like me.

    Community Edition explanation

    Experimental build explanation

    Current reason why there is an experimental version.
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    I'll do it tomorrow. It's about time for tubby...

    I'll do it tomorrow. It's about time for tubby bye-bye for me, or I won't get up all sparky for another 5:30 start.
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