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    1. Replies
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      "Interestingly, this game was kickstarted by fans...

      "Interestingly, this game was kickstarted by fans who thought that the official Firaxis reboot from a couple of years ago - X-com Enemy Unknown - simplified the core strategy a bit too much."
      ...
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      re: being "locked out" of using mods, the game...

      re: being "locked out" of using mods, the game will settle down soon and resources will be shifted to other projects - it's not like there will be a constant stream of experimental updates forever.
    3. There's a difference between the game itself and...

      There's a difference between the game itself and tools like the level editor being OSS.
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      I'll see if I have time to give 1.08 a test once...

      I'll see if I have time to give 1.08 a test once it's up. Glad to be of some assistance again. :)
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      Glad that worked out for you thither - I didn't...

      Glad that worked out for you thither - I didn't have any extra bugs back when, but things have changed since. Hopefully we're not in a situation where 1.2.3 fixes fonts but there's some other bug...
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      I haven't tried the new mac version on steam, but...

      I haven't tried the new mac version on steam, but I remembered the blurry text showing up in the past for OS X I made a post about what WINE version I used to get around the issue.
      ...
    7. Congratulations, and I'm really happy to see it's...

      Congratulations, and I'm really happy to see it's doing well commercially. If for no other reason than bugfixes in the future. :)

      Really like the idea of vetted fans being able to contribute...
    8. I think having a simple "bloody" vs "non-bloody"...

      I think having a simple "bloody" vs "non-bloody" fallen sprite would be ideal in terms of ease of execution but adding in visual indicators.

      Having to hover over a body and check its tooltip is a...
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      The graphics are gorgeous, and I like the music...

      The graphics are gorgeous, and I like the music and most of the writing... some of the puzzles / options based on character building aren't quite as interesting as I'd like, but aside from the crap...
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      It's certainly far better than Shadowrun...

      It's certainly far better than Shadowrun Returns... been playing that a bit recently due to a steam sale and the AI is pretty random.
    11. The new mechanics by themselves were enjoyable,...

      The new mechanics by themselves were enjoyable, but they didn't really fit into a coherent whole... the overlap of class skills, gene mods, and new items got a little messy at times. It would have...
    12. Thread: Forest Maps?

      by erutan
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      5,598

      Very nice! I sort of remember there being some...

      Very nice!

      I sort of remember there being some friction with zzz's (your?) ideas, but I always enjoyed the seeing the work you came up with. :)
    13. My first thought was that health is more...

      My first thought was that health is more important because without it you're dead... but he's right that TUs are what change / we pay attention to the most, and having them on top would make things...
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      Same, and depending on strength I'll have...

      Same, and depending on strength I'll have riflemen carry a shotgun and assault carry an assault rifle in their backpacks for versatility.

      I don't use vehicles for my primary squad, but they can...
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      Yeah, I was shot at through a corvette wall -...

      Yeah, I was shot at through a corvette wall - there are also some instances where there is no obscuring cover but there's a drastic cut to accuracy...
    16. You also might be better off trying a save from...

      You also might be better off trying a save from the geoscape than from ground combat (less variables that might be changed) - but since the game is in development there isn't a real upgrade path.
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      I like that idea for base defense. You could even...

      I like that idea for base defense. You could even bump up the number of aliens or something to counteract the advantage of having no fog of war - it'd also make it feel a bit more unique. An...
    18. Thread: Radar Jamming

      by erutan
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      The stealth ones would only be larger UFOs - say...

      The stealth ones would only be larger UFOs - say a stealth landing ship that only decloaks when grounded, so some of them will get by until you tech up, but it's not like zomg you can't intercept...
    19. Thread: Radar Jamming

      by erutan
      Replies
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      1,882

      Say mid-late game there was some kind of...

      Say mid-late game there was some kind of "stealth" UFOs that could cloak at will, and upon capturing a landed one you could research ~hyperwave decoder that'd passively upgrade radar. So you'd have...
    20. Thread: Memorial room

      by erutan
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      Having fallen soldier names scroll in credits...

      Having fallen soldier names scroll in credits seems like it might be able to make it - having a separate room / UI etc for memorials seems a bit much.
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      I'm up to my first terror mission after a long...

      I'm up to my first terror mission after a long absence - I'm impressed with how the game works. I used to be heavy on sniper/rockets, now most of my kills are actually assault and lmg, but it's a...
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      True on the countdown afaik if it's a proper...

      True on the countdown afaik if it's a proper "pre-order".

      I suppose for early access you could still put it at $25 and have a 20% discount though. :)
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      I suppose one way of doing it would be to raise...

      I suppose one way of doing it would be to raise the price on steam to $25, then offer a 20% pre-order discount.

      That might psychologically work to attract some buyers on the fence. :) Same offer,...
    24. What could be interesting is to have a series of...

      What could be interesting is to have a series of these "filters" for maps chosen at random: Sunny, cloudy, dusty, clear, etc. It'd give some subtle variation to the same tiles. :)

      It'd be cool if...
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      If you want a static JA2 ready stance that would...

      If you want a static JA2 ready stance that would work technically, but the idea wasn't taken before. It does make more sense for walking in CQB.

      I proposed having the HW take a lot more TUs to...
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