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  1. Watching this thread carefully now. TD, that...

    Watching this thread carefully now. TD, that comment on seeing a psychicatrist - completely unecessary.
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    THREAD STATUS: Moribund THREAD DECLARED: SEALED

    THREAD STATUS: Moribund

    THREAD DECLARED: SEALED
  3. THREAD STATUS: Moribund THREAD DECLARED: SEALED

    THREAD STATUS: Moribund

    THREAD DECLARED: SEALED
  4. THREAD STATUS: Moribund. THREAD DECLARED:...

    THREAD STATUS: Moribund.

    THREAD DECLARED: SEALED
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    In answer to your second question: No. The...

    In answer to your second question: No. The closest you'll get to an easily browsable list is checking the downloads or the Completed Mods or the Steam Workshop if you bought it through Steam.

    In...
  6. The landing ship is actually a pretty good test...

    The landing ship is actually a pretty good test case. It has 4 360 degree turrets each at a cardinal point. If you notice when the turrets shoot at an interceptor they don't overlap their shots. The...
  7. (Nice to have) Alterations and additions I think would be useful for air combat

    Having recently re-released my Flying Circus mod for the third time, there are a few things which I think would be nice to either add in or fix as a bug. If a Community Coder has the time to look at...
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    It's something that both kabill and myself have...

    It's something that both kabill and myself have experienced in the past. I think when the basic functionality for air combat was stable, anything else that could be considered unstable was dropped in...
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    It's possible to have cows and chickens as static...

    It's possible to have cows and chickens as static props, but that's all they could be. NPCs are handled in very specific ways which would exclude livestock.

    EDIT: But having them as static props...
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    Hm, missed this one. Just a little note to add to...

    Hm, missed this one. Just a little note to add to what has already been said. In my experience the game will crash if any antimissile weapon is able to keep more than one projectile on the screen at...
  11. *sigh* No, that's a bad habit on my part. I'll...

    *sigh*

    No, that's a bad habit on my part. I'll fix it.
  12. I've personally never encountered your situation,...

    I've personally never encountered your situation, but I have encountered sort-of similar situations where an alien shoots from a impassable 2nd floor. For that reason I usually take a vehicle with...
  13. Triple post? Why not?! The newest update is up,...

    Triple post? Why not?! The newest update is up, both on the full Lore+ update and the Lore+ mini-update. . To get this one, recover a Carrier or Battleship datacore. This update looks at what...
  14. 62616262 Just tried it with 1.56 and CE 0.32....

    62616262

    Just tried it with 1.56 and CE 0.32. Can't see what problem you're having...
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    Here's two examples from my old Grease Pit mod. ...

    Here's two examples from my old Grease Pit mod.


    <Weapon name="VV.SMOKEGRENADE" bulletType="gasgrenade" emptySound="Empty Click 1">
    <props range="10" hands="1" recoil="0" weight="1"...
  16. Thread: Modding AI

    by Max_Caine
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    TacticalDragon spent a lot of time working with...

    TacticalDragon spent a lot of time working with AI. TD, do you have any suggestions for Skitso?

    fall, I know that aliens can care for freindly fire if you set it up right.
  17. Just a friendly reminder to everyone contributing...

    Just a friendly reminder to everyone contributing to this thread that I am now watching it closely. Please keep your disagreements to debate. If I see this explode like twitter I will be forced to...
  18. Double post because I'm special like that....

    Double post because I'm special like that. Henry's finished the art for the final part of this set of work. The next one will be an Andron Analysis. Don't have a timeline on when it will be ready, as...
  19. Which set of xmls did you replace and which ones...

    Which set of xmls did you replace and which ones did you restore? It might be that you replaced the /xce/ files, but haven't restored those files.

    Additonally, I'm confused as to why you had to...
  20. Oh! I see! Unfortunately, no. Lore+ at the time...

    Oh! I see! Unfortunately, no. Lore+ at the time of XNT's creation focussed specifically on alien classes and ufo missions. The special characters were the invention of the XNT team.
  21. @Sentelin: I'll have a look. If Chris' original...

    @Sentelin: I'll have a look. If Chris' original entry is still there I'll ask him if it's okay to use that.

    @Alienkiller: I'm sorry, I'm afraid I don't quite understand the question.
  22. Hmm, seems to be some interest then. It's a shame...

    Hmm, seems to be some interest then. It's a shame I only have beta builds going back to v18 - there was once a proper-ish write up for Andron captures, but that vanished by build 18.
  23. "Writing cancelled on grounds of rage". :)

    "Writing cancelled on grounds of rage". :)
  24. So.... How would anyone feel about an Andron...

    So....

    How would anyone feel about an Andron Analysis? I mean, I can see the reasons why there was never an Andron Analysis, but doing one in the same style as the others would be doable. I mean,...
  25. All the information you want is actually already...

    All the information you want is actually already on the forum, here and there. Some of it can be hard to find, like this for example.
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