Search:

Type: Posts; User: Max_Caine

Page 1 of 20 1 2 3 4

Search: Search took 0.09 seconds.

  1. Replies
    3
    Views
    56

    No. All psionic attacks, like all weapons, have...

    No. All psionic attacks, like all weapons, have infinite range. All you can do is set the effective range for a psionic attack. (See kabill's post for what happens when the attack is beyond its...
  2. Replies
    19
    Views
    1,222

    From comments Chris made in the Xeno 2 ideas...

    From comments Chris made in the Xeno 2 ideas threads, Pathfinder looks like i's going to become a testbed for possible future ideas.
  3. Replies
    1
    Views
    144

    THE STRATEGY The most essential thing to learn...

    THE STRATEGY

    The most essential thing to learn about Xenonauts is that the air war is more important than the ground war. Every UFO you shoot down does 2 things. 1) It increases the happiness of...
  4. The non-ufo aliens are scattered randomly across...

    The non-ufo aliens are scattered randomly across the map and take time to link up. It's entirely possible to flank a lone alien without being jumped on. You have to also be aware that what an alien...
  5. Replies
    32
    Views
    14,703

    Okay, so that didn't actually answer my question,...

    Okay, so that didn't actually answer my question, but never mind. Once a face has been assigned, it can't be reassigned without directly altering the savegame and you'd have to use something like...
  6. Replies
    32
    Views
    14,703

    I don't know how the game assigns faces to...

    I don't know how the game assigns faces to soldiers. When did the same face appear? When you hired 1 solider? When you hired 2 soldiers from the same group of soldiers?
  7. Replies
    1
    Views
    220

    Thumbs up! That was a good movie.

    Thumbs up! That was a good movie.
  8. Replies
    13
    Views
    254

    I notice you have added a LOT of different alien...

    I notice you have added a LOT of different alien types. Perhaps it's a case of seeing which one isn't working?
  9. Thread: Dropships

    by Max_Caine
    Replies
    1
    Views
    107

    CASE CLOSED(and thread locked!)

    CASE CLOSED(and thread locked!)
  10. Replies
    13
    Views
    254

    Try running CE with the -modinfo switch. That...

    Try running CE with the -modinfo switch. That will produce a log file which might help you.
  11. Replies
    13
    Views
    254

    Crashes tend to happen when the .exe can't find...

    Crashes tend to happen when the .exe can't find weapons or equipment. You'll have to take a look at any new aliens you've added, what equipment they have and see if you've added everything correctly....
  12. You have to wait until the command center is...

    You have to wait until the command center is built (the building in the middle) before you can add other buildings.
  13. Moved X:CE bug to X:CE bug forum.

    Moved X:CE bug to X:CE bug forum.
  14. Thread: dropped gun

    by Max_Caine
    Replies
    6
    Views
    250

    What version of the game do you have, dukemat?...

    What version of the game do you have, dukemat? Disappearing guns was a bug that was squashed a while ago.
  15. Replies
    4
    Views
    152

    Multiple weapon loadouts can be assigned to a...

    Multiple weapon loadouts can be assigned to a particular class, but how the game assigns weapons is completely random. I'd suggest assigning EVERY class of a race the weapon you want to test, to make...
  16. If you want to play it the way the developers...

    If you want to play it the way the developers intended, then play the standard version. Just that. That's Chris's (founder and lead) vision for Xenonauts.
  17. Replies
    1
    Views
    99

    Unfortunately, not in-game there isn't -...

    Unfortunately, not in-game there isn't - Xenonauts was designed for a specific quantity of research, so when you have "everything but the kitchen sink" mods like Xenophobia it overloads the design....
  18. Shouldn't that be...

    Shouldn't that be /modname/units/alien/caesan/doctor? If you want a differently coloured shirt for the caesan doctor, you have to make the folder under /caesan/doctor.
  19. Do you have the modded files in the right place?...

    Do you have the modded files in the right place? That's a common problem.

    EDIT: I've had further thoughts about "interceptors which can carry soldiers". You can't do that, but you can make...
  20. Replies
    2
    Views
    132

    With simple modding, the closest you could get is...

    With simple modding, the closest you could get is to create the armour as an armour, set the biggunsonly flag and make a bunch of new weapons, however these weapons would be accessible to everyone.
  21. Nope! You have to specify every individual frame....

    Nope! You have to specify every individual frame. I believe I have already directed you to the original thread and original mod for laser beams - you should really read that for any inspiration.

    ...
  22. No. They can't, unfortunately.

    No. They can't, unfortunately.
  23. Not quite sure what you mean - do you mean "A...

    Not quite sure what you mean - do you mean "A reaper should be able to reach upwards from a lower level to a higher level with a melee attack" or "A reaper that is not on ground level should be able...
  24. While theoretically an interceptor could be...

    While theoretically an interceptor could be flagged as "can land" in the XML, there's no code hooks to make an interceptor land, nor are there any UI elements.
  25. Replies
    1
    Views
    75

    If you're referring to the laser beam in X-Div,...

    If you're referring to the laser beam in X-Div, this is actually taken from some clever work by another modder. The thread I link to has the modder describe how he worked out how to do a laser beam.
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4