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    Sniper rifle was just used as a generic term for...

    Sniper rifle was just used as a generic term for a scoped rifle and doesn't cover every potential option for barrel length, scope option etc etc, but then it was never meant to. It was supposed to...
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    Don't see why not. You can set a production job...

    Don't see why not. You can set a production job to create pretty much every item in the game so I don't see why the alloys would be exempt from that.
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    You can delete attachments through your settings...

    You can delete attachments through your settings page.
    Click settings at the top of this page, click attachments in the left hand menu, select the one you want rid of from the list and then hit the...
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    For the same reason you wouldn't use a shotgun at...

    For the same reason you wouldn't use a shotgun at long range, the system shows that the shot would be inaccurate. I am not suggesting this should be modelled exactly as it would be in an fps game but...
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    I would be interested to know what sort of...

    I would be interested to know what sort of battlefield scale you are considering for this game as I think it does have an influence on the accuracy system you are prototyping here.
    As thixotrop and...
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    Apologies, I misread the original post where you...

    Good point. But it largely depends on the numbers. I wasn't thinking opening should be as costly as to make a significant difference in reaction fire scores.[/QUOTE]
    Apologies, I misread the...
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    Anything below 100% accuracy leaves you with a...

    Anything below 100% accuracy leaves you with a chance of missing and damaging the vehicle. That would only be the case if the chance of hitting any prop in the line of fire is also ignored so your...
  8. Just need to locate it in your...

    Just need to locate it in your user/documents/xenonauts folder and then use the attachment feature of the forum to upload it.
    To add an attachment go to advanced when creating a new forum post, the...
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    Some more information would be useful. What...

    Some more information would be useful.
    What version are you playing, do you have any mods installed etc.
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    I don't really mind the suggested change but I...

    I don't really mind the suggested change but I also don't mind the current system. I don't use door spamming so it isn't an issue to me and I don't really care if someone else wants to abuse the...
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    Well technically it wouldn't be unique as TFTD...

    Well technically it wouldn't be unique as TFTD has already done it... ;)
    A new version could be interesting though. A lot more work would be needed than a TFTD style reskin. For example allowing...
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    It should be taken into consideration then...

    It should be taken into consideration then discarded. Realism doesn't always equal good gameplay and I am not even convinced about the realism part.
    If tanks can hit any human sized target...
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    Link it to daytime missions. If you want to avoid...

    Link it to daytime missions. If you want to avoid camping Reapers you have to risk a night mission where they are more active :p
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    Length of animation in milliseconds divided by...

    Length of animation in milliseconds divided by number of frames? Or length in seconds divided by number of frames multiplied by 1000.
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    Yes, that was why I mentioned that in my post ;)

    Yes, that was why I mentioned that in my post ;)
  16. That is quite possible. The AI settings for...

    That is quite possible. The AI settings for maximum range and so on may be overwritten by the weapon range. Or it is possible that the accuracy falloff and threshold is enough to make that an...
  17. I don't mind a small chance of surviving, just...

    I don't mind a small chance of surviving, just adds to the soldiers story, something he can tell the others back at base :p

    The next concern is does the zombify ability work at all with a ranged...
  18. The 0% chance to hit would only prevent the alien...

    The 0% chance to hit would only prevent the alien from firing because it is below the threshold. It is basically the same as having 50% chance to hit with a 51% threshold. The alien AI checks chance...
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    Well if it works then that's all that matters to...

    Well if it works then that's all that matters to be fair.
    The frametime looks to be milliseconds to me but I think all of the GH animations use frametime 50 anyway so I doubt it matters if it is not...
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    Yes you have to make it different and better but...

    Yes you have to make it different and better but without changing anything.
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    Do you calculate it or guess? I believe frametime...

    Do you calculate it or guess? I believe frametime units are milliseconds so an animation with 20 frames would take one second to display with a frametime of 50 which sounds about right for the...
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    If you have more frames but the animation is...

    If you have more frames but the animation is supposed to take roughly the same amount of real time to display then that could make it look jerky if you kept the original frametime. For example the...
  23. Can the short range bonus be turned off for...

    Can the short range bonus be turned off for individual weapons/aliens or would it be global?

    The hit chance doesn't need to be reduced to zero, just below the threshold of the alien AI. The...
  24. Wouldn't that also allow them to attack from a...

    Wouldn't that also allow them to attack from a few tiles away though? The range of one tile would just be where accuracy starts to decline so I would have thought with the short range accuracy bonus...
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    Did you try removing the padding frames from a GH...

    Did you try removing the padding frames from a GH animation just to see how if that makes it jumpy in the same way?
    No real reason to do it I guess except curiosity. :p
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