The shots don't matter.
To use your top picture as an example if you aimed at the person in the middle with an assault rifle burst but two shots hit soldier A and the third hits the ground by...
Type: Posts; User: Gauddlike
The shots don't matter.
To use your top picture as an example if you aimed at the person in the middle with an assault rifle burst but two shots hit soldier A and the third hits the ground by...
That's the point of the experimental builds and why they are voluntary.
Changes will be made that throw out the balance or alter features in a way that is less than ideal.
When the new UI gets...
You could probably change/blank out the icon.
I reckon the lettering is hard coded though as I can't find any images or anything for that part.
It's an odd combination if so, three easily editable...
Ah ok turns out that they actually already did that so you can change your own hidden movement overlay to whatever you want as long as it matches the dimensions of the existing one.
Here is a quick...
A quick fix might still be changing the hiddenmove.jpg that the game looks for to hiddenmove.png.
Then you could add a transparency to however much of it you want and everyone could have it their...
I have to say I don't really understand the argument about the HM screen preventing you seeing what is going on around your soldiers.
At the end of any turn I am likely to have one of a possible 16...
The MG should have reaction fire.
It has a negative modifier to reactions though so it will fire less often than a lot of other weapons.
It is also still bugged as far as I know so it will only...
Farmers won't get laser weapons, just the actual military npc's.
The only reason I suggested the reduced impact over the faster ticker is that for some reason I feel that it has less impact on balance than faster ticker speeds.
I know it has basically the same...
Well hopefully there will be enough maps in future versions that getting the same map enough to learn it by heart shouldn't happen.
Right click the grenade slot.
You will get a list of all the grenades you are carrying to choose from.
Many of the higher rank enemies are actually wearing more visible armour, or in the case of Androns are physically a little larger.
It might not be easy to tell because of the size of the sprites...
I thought that was how much of the suppression was removed at the start of your turn.
Well the game is initially being balanced at around 50 ground missions per play through.
There are also planned to be a lot more maps than that at release so the issue should be smaller.
I agree...
I think the easiest change and the one that feels closest to the same sort of adjustment is to increase the starting ticker value a little.
I would also consider reducing the amount the player could...
I was working on the assumption that something a little lower tech would be used.
And that it would be in mod territory rather than vanilla.
For example a couple of flybys from a small fast...
You could simulate something if you had access to the roll the game makes for enemies injured/killed in the crash.
Your close air support could be attached to your dropship in a squadron and if it...
It has been suggested at least once, Chris wasn't interested sorry ;)
I never claimed that the geoscape shouldn't be touched, I just suggested that any changes made should maintain the atmosphere of the game.
Adding extra enemies, tweaking damage so on wouldn't...
It would just use the existing vault animation as it is the same action.
The game doesn't know or care if you are vaulting through a window or over a fence.
When you move over an object that has...
You can vault in through windows if you set them in the spectre.
Because of the way the sprites work though your soldier will not be able to be drawn inside the window frame so there is a lot of...
Just as an aside on the grenade range thing can the ranges be set individually?
Just wondering if it would be possible to allow flares to be thrown further than offensive weapons.
Maybe the...
I am not sure I want the experience to be significantly different.
If I am playing a game because of the experience but it just isn't quite challenging enough for me then I don't want the next...
Just a couple of things you may have missed when writing up your experiences.
You mention that pistols don't have a shield which is not always going to be the case.
A combat shield is a planned...
But how would the enemy react to that?
If it is handled exactly the same as stepping out into a different tile and turning around then they will shoot you in that tile.
If the player doesn't see...