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Type: Posts; User: Max_Caine

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  1. Not with Xenonauts it wouldn't be. You want...

    Not with Xenonauts it wouldn't be. You want something that's completely different to how Xenonauts runs. You're talking a total revamp of the Geoscape for one thing, and that revamp would mean...
  2. Good thing Chris held off on calling stable 4 the...

    Good thing Chris held off on calling stable 4 the final version.

    EDIT: Try running it through CE - you never know, might work!
  3. btbrown, there is something else you can try. If...

    btbrown, there is something else you can try. If you run xenonauts with a -modinfo switch, a log of what the modular mod system is doing with the mod you installed. The log is written to...
  4. Moved to general discussion. Barring any bugs,...

    Moved to general discussion. Barring any bugs, the difficulty of CE is almost identical to vanilla so a rant about how hard the game is can go here.

    EDIT: FeisesAlien, please try to cut the...
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    Casean elites/commanders are the ones who will...

    Casean elites/commanders are the ones who will most likely carry battle rifles.
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    No, this is a problem with a higher class of...

    No, this is a problem with a higher class of reapers getting seen early in my Lore+ mod.
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    You can have a bulletType="normal" type of weapon...

    You can have a bulletType="normal" type of weapon which causes AOE. If you check the medium and heavy drones, their weapons do that, but no, if you want a grenade effect you have to set it to a...
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    Regarding different vehicle sizes. It's not...

    Regarding different vehicle sizes. It's not something I've tried myself, but in theory it may work as there's a separation of church and state when it comes to ground combat and the geoscape. I'd...
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    Let me give you a general description first. A...

    Let me give you a general description first. A spectre file is a file which describes the properties of a ground combat art asset. This can be any kind of asset - a prop (such as a door), a tile...
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    You will need spectres, as each new spritesheet...

    You will need spectres, as each new spritesheet you make needs a spectre file to describe to the game how to use it. Even if you copy the spritesheets from another folder the game will treat the...
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    It's a lovely idea. However there are practical...

    It's a lovely idea. However there are practical considerations.

    1) Modded garages. Hangars and garages are not precedents as the game (even in CE) does not treat a building as a container into...
  12. I think we're going to need some screenshots....

    I think we're going to need some screenshots. Could you show us a screenshot of the mod launcher with the BTF mod as you have tried to get it to install, and show us what you tried to do as a manual...
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    1) That would make sense. Easy way to test it is...

    1) That would make sense. Easy way to test it is to reduce the ticket value.

    2) Yes. And become a Community Coder

    3) Yes. And.. hm. This is going to take some explaining. The weapon name...
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    I've modularised Jsleezy's Real Fighter Portrait...

    I've modularised Jsleezy's Real Fighter Portrait Pack. As that's purely a cosmetic do-over (and quite a popular one, too) would that be suitible?
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    Can't answer the first question but 2) if you...

    Can't answer the first question but 2) if you want another trigger, it would need to be coded, and 3) the weapon determines what sprite is used. Each weapon has its own sprite subfolder in the...
  16. I have modularised Jsleezy's Real Fighter's...

    I have modularised Jsleezy's Real Fighter's Portrait Pack. You can get it here.
  17. That's part of the puzzle, but yes, in principle...

    That's part of the puzzle, but yes, in principle you can make new loot.
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    Sticky: Folks, as amusing as this has been this is a...

    Folks, as amusing as this has been this is a stickied thread about How to Add a New Weapon. Not the MOAR CHAINS thread. If you want to discuss the importance of multibarrelled weapons firing flaming...
  19. .... My old mod?! I missed you! Guess I better...

    ....

    My old mod?! I missed you! Guess I better modularise it.
  20. There have been specific bugs in the past with...

    There have been specific bugs in the past with default roles. When you were editing the role, was it a default role or a custom one?
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    Sorry, I assumed you'd know what I meant by...

    Sorry, I assumed you'd know what I meant by "spectre". You have to mod the windows directly to do that through the file which governs how the window will operate - the spectre.
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    Without looking at the current spectres I...

    Without looking at the current spectres I couldn't say, but windows used to be able to be set to openable and vaultable in the alpha/beta.

    EDIT: However back then, if you shot through a window you...
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    There are no wire cutters. This was brought up a...

    There are no wire cutters. This was brought up a couple of times during development but it was considered to be a considerable expense for a severely limited-use item (only useful on industrial maps,...
  24. I've had this problem. The only way I fixed it...

    I've had this problem. The only way I fixed it was to validate my files. Are you on Steam? If you are, might be worth a try.
  25. If you have a savegame which is close to the bug...

    If you have a savegame which is close to the bug happening that would be really helpful in repro-ing the bug.
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