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Type: Posts; User: Chris

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    Yeah, you should be able to equip MAG weapons on...

    Yeah, you should be able to equip MAG weapons on vehicles. You just need to research the "heavy" MAG variant that also upgrades your base turrets, whereas the aircraft weapons come slightly earlier.
  2. Thanks. Do you have a save?

    Thanks. Do you have a save?
  3. OK. You should post this in the Steam Workshop...

    OK. You should post this in the Steam Workshop testing thread so we can keep all those issues in one place.
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    Regarding the shooting around corner issue, could...

    Regarding the shooting around corner issue, could it not be fixed by assuming the shooter is shooting from one of the corner cells rather than the central cell of his tile (i.e. he'd be leaning)?
    ...
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    Can you attach the files and I'll try and upload...

    Can you attach the files and I'll try and upload them? I had something similar briefly with one of my own mods but it uploaded fine for Giovanni and for me the next day, so there may be a bug in the...
  6. He said "mortal", not "moral". He just made a...

    He said "mortal", not "moral". He just made a joke saying you should stop worrying about anything happening in your real life and work 24/7 on Xenonauts modding instead, I don't think he intended to...
  7. It's intentional - if that's not there then...

    It's intentional - if that's not there then aliens get stuck in the space around the saucer exterior if they spawn there.
  8. Hi - glad you're enjoying the game, it's nice to...

    Hi - glad you're enjoying the game, it's nice to know that it's given a new generation of people the same feelings that I (and probably many of the other community members) got back when we played...
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    How about if we add burst fire to the right-click...

    How about if we add burst fire to the right-click fire cycling?
  10. You're sure you've not got two copies of the game?

    You're sure you've not got two copies of the game?
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    Xenonauts V1.51 Experimental Released!

    Xenonauts V1.51 Experimental has been released. Please read this thread on the Experimental builds before you read the rest of this post:...
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    Yes, it should do. V1.51 will be coming out soon...

    Yes, it should do. V1.51 will be coming out soon which will correctly enable many of the missing features from V1.5, too.

    I've given the Steam Workshop thing a test and it all seems to be working...
  13. Yeah, CE isn't an official product so we can't...

    Yeah, CE isn't an official product so we can't support bugs in it. However it's definitely fixed in V1.5 which we're working on at the moment because I deliberately checked it myself.
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    Steam Workshop Testers Needed!

    We are looking for people to test out our Steam Workshop mod implementation before it goes live! There's two main categories of people we're looking for:


    You create mods and want your mods to...
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    Sticky: How to upload your mod to Steam Workshop

    Xenonauts is now compatible with Steam Workshop. Mod creators are able to upload their mods to Steam workshop and reach a far larger audience than previously; this post explains the upload and...
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    Yup, I agree games with an Initiative system also...

    Yup, I agree games with an Initiative system also generally need a "wait" command if they're going to work properly.
  17. This is likely to be the file archiving we've...

    This is likely to be the file archiving we've done in the new build. Guess we'd best remove it for the Xenonaut soldiers then.
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    Thanks for pointing this out. I need to look into...

    Thanks for pointing this out. I need to look into why this is happening...it shouldn't be.
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    Yeah, they do. But it's easier to glance at your...

    Yeah, they do. But it's easier to glance at your soldier's rank than all six (?) stats. If your guy is a Colonel it's a fairly safe bet he'll have a better set of overall stats than a Private or a...
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    Yes, it appears there's some issues with V1.5 - a...

    Yes, it appears there's some issues with V1.5 - a lot of the X:CE fixes currently seem to be deactivated. I'll ask Giovanni to look into that, as it's probably an issue with the way the X:CE settings...
  21. It's fixed in V1.5 / X:CE.

    It's fixed in V1.5 / X:CE.
  22. This is likely to be the file archiving we've...

    This is likely to be the file archiving we've done in the new build. Guess we'd best remove it for the Xenonaut soldiers then.
  23. You're right. Thanks for letting us know.

    You're right. Thanks for letting us know.
  24. Yeah - you need to put the archived mod into the...

    Yeah - you need to put the archived mod into the /assets/mods/ directory and then it works fine. We'll probably add the Add Mod button back in shortly.
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    It's mostly because rank is used as an easy way...

    It's mostly because rank is used as an easy way of telling how experienced the soldier is in Xenonauts. I don't really see what is gained from a gameplay standpoint if you have to hire an additional...
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