Nope, it's now either 8 troops or 6 + a vehicle. The next upgrade is 12 troops or 10+1, the final upgrade is 16 or 14+1.
Type: Posts; User: Max_Caine
Nope, it's now either 8 troops or 6 + a vehicle. The next upgrade is 12 troops or 10+1, the final upgrade is 16 or 14+1.
Here are the slides.
Here's the site they came from.
Seriously Targe, you asked this when 18.5 was released. The answer is they don't know. Until the game is stable enough and doesn't cause people to projectile vomit "this r suk plz fix" everywhere,...
As far as I remember, (I'm away fom my home computer atm) the baseattack.xml (in fact, every ufo mission .xml) file also lists when each new type of UFO will be present to do the type of mission. You...
With Steam, the next sale is never too far away. Summer sale off the starboard bow!
You'll get them when Chris decides the build is good enough to go on Steam Early Access. I.E. doesn't crash too much of the time and doesn't provoke strong "this r so broken plz fix" reactions.
On the suggestions to Health
This is based upon the premise that more health will result in soliders who come back alive more often. I argue your premise is flawed. To whit: alien plasma rifles do...
The key to getting making investment in manufacturing infrastructure more visible isn't to focus on "big ticket" items like corsairs, but to focus on things that are produced in-between new...
The manual is out of date. You must research then manufacture them.
Based on what I could find, I conclude that there were no live video feeds mounted on aircraft in the late 1970s. If you wanted pictures, aircraft had to take photos from a high-speed camera, send...
Nope, no mods, pure vanilla game. By Infinite Loop, I mean when the game goes into Hidden Movement, it stays there. This used to be problem with earlier builds when the AI would loop through its...
The top one is for grenades, the bottom one is for clips.
EDIT: Ninja'd by nutbarz
There's a 10 AP penalty for throwing a grenade with both hands filled (the costs and penalities are listed after you click on a grenade in the UI). Have you tried using the quickslot after dropping...
Squibie: I agree that it'd be nice as a tickbox option.
Name: There are two schools of thought on randomness of maps. The school of non-map makers want it, the school of map-makers find it a pain...
Sorry Chris, but it's gone into Infinite Hidden Movement AI Loop Of Doom for me. I'll try it out some more, but I just had to quit out.
EDIT Yep, same save (new game), infinite loop. Here's the...
I spent some time looking for information on how a pilot would actually approach a hot landing zone. The closest I could find was this video of a medevac in an ongoing firefight in Afghanistan. From...
nutbarz, the local milita get their hands on better toys in the later game. I think it only goes as far as laser weapons, but they do upgrade!
I'd log that as a bug. Elecroshock grenades have the secondary EMP damage type, so if it's not hurtin', sumthin's goin' wrong.
Misterlock, if there weren't any constructive responses by now, there are unlikely to be any, no matter how often you bump the thread because people just can't help you. The most effective way to get...
If I equip the combat shield in the left hand of a squaddie before starting a mission, the "no items in either hand" sprite incorrectly appears on Ground Combat. If I equip it in the right hand...
Racek, it worked with my saves, so yes. Zimdictive, from the two missions I've done so far, it's 18.5 where they actually shoot at you.
Zimdictive, would you not, as a player, find it super annoying that every single UFO you get to is a wrecked shell with very little left recover? If you want to experience that first-hand, let's ask...
Okay, let's say there is no shared sight whatsoever. What style of gameplay does this enourage?
MOAR ROKKITS.
MOAR GRENADES.
MOAR LMGS.
That's what it encourages. Nothing would really change,...
I'll see what I can do. I think more aircraft fanpics are deffo something I'll have done.
It's not "intentional". Prior to 18.5, no-one noticed that ground missions scoring was bugged - it wasn't positively (or negatively) reflecting funding. Then (I think it was Bromley86?) noticed it...