Search:

Type: Posts; User: Max_Caine

Page 1 of 20 1 2 3 4

Search: Search took 0.06 seconds.

  1. Replies
    16
    Views
    303

    They're currently distributed to all classes, so...

    They're currently distributed to all classes, so all aliens of a specific race will spawn with one (this is the way all weapons are distributed - a class either has it, or it doesn't). The idea is to...
  2. Replies
    16
    Views
    303

    I looked into that a while ago and the AI never...

    I looked into that a while ago and the AI never made use of any "explosive" subtype weapons I gave it, so I'm guessing it doesn't know what to do with it. Currently I'm leaning towards a high-tech...
  3. Replies
    5
    Views
    54

    You only need to carry slightly more than your...

    You only need to carry slightly more than your solider can carry - you don't have to load him down, and your strength will only go up by +1 per mission. However! You're in for a pleasant surprise...
  4. Replies
    4
    Views
    45

    None. There isn't a stat that affects it. TU...

    None. There isn't a stat that affects it. TU costs for shooting gunz have changed from straight TUs to a percentage. I believe there's a toggle you can set in gameconfig.xml or config.xml to change...
  5. Replies
    16
    Views
    303

    New post because of the way the forum handles...

    New post because of the way the forum handles videos. Here's a short video of a toxin grenade in action. I'm about to head out to work, so I don't have time now to upload the changes and tweaks I've...
  6. Replies
    16
    Views
    303

    Stun grenades for Caesans are next on the list -...

    Stun grenades for Caesans are next on the list - they make a good fit. I think I've figured out why grenades are such a hit-and-miss affair. Each racial type has a general setting for grenades, but...
  7. Replies
    16
    Views
    303

    Yes, we tried to encourage aliens to use their...

    Yes, we tried to encourage aliens to use their grenades, because aliens like their big shiny gurnz and they don't like using grenades. However, it's a bit hit-or-miss as whether they'll use them. And...
  8. Replies
    16
    Views
    303

    Yep, I scaled them accordingly, as the first...

    Yep, I scaled them accordingly, as the first armour you get with chem resistance is predator armour, which is late mid game. 7pts base on explosion, 20pts for the gas cloud itself. On paper they...
  9. Replies
    16
    Views
    303

    Stinky's already set it up so you should be able...

    Stinky's already set it up so you should be able to pick up an incendiary or poison grenade and throw it. Haven't tried that, but I'm going to have a bash at it later on. I'm very iffy about letting...
  10. Replies
    23
    Views
    288

    silencer, as much as I'd like to debate the...

    silencer, as much as I'd like to debate the concern you raise, reality is not the concern here and it isn't the premise of the OP. We're talking game balance, which often tells reality to get...
  11. Replies
    16
    Views
    303

    Condition: Black (Alien Weapons mod)

    This works with: Experimental v22.5

    If there's something that Stinky and I agree on, it's that aliens need more weapons. So, we put our heads together and plotted about how we could give aliens...
  12. Replies
    23
    Views
    288

    If we're gonig to be talking build times, what...

    If we're gonig to be talking build times, what kind of a workshop/engineer baseline are we setting here? You see, throughout most of my games, certainly up until December and even past that when I...
  13. Replies
    17
    Views
    431

    New post rather than double post. I've now had...

    New post rather than double post.

    I've now had the opportunity to extensively play with Original and Persistent, and I would say hands down Persistent is the way to go. As has already been noted,...
  14. Replies
    147
    Views
    15,216

    You get an autopsy for each drone which covers in...

    You get an autopsy for each drone which covers in depth what that drone does so there's no need to do an ACA as all classes of drone are covered. This is also true for the Praetor which is covered...
  15. Replies
    17
    Views
    431

    I'm still doing missions with OriginalLOS, I'll...

    I'm still doing missions with OriginalLOS, I'll try persistent when I get to Corvettes. What I would say is that Original so far feels like the kind of vision mode that masochi... *ahem* hardcore...
  16. Replies
    49
    Views
    3,300

    We're all part of the same clan.

    We're all part of the same clan.
  17. Replies
    49
    Views
    3,300

    Doomsdayman, not really. If a solider claws his...

    Doomsdayman, not really. If a solider claws his way up to 100 accuracy, then the base to-hit for a precision rifle verses an assault rifle is Snap. Precision: 65%, Assault: 45% Normal. Precision:...
  18. Don't forget a333! He provided the art for the...

    Don't forget a333! He provided the art for the ACA - he actually did 2 versions of the art (I have the old one backed up). He and I also discussed each screen in-depth. It was a real joint effort....
  19. Replies
    17
    Views
    431

    Only done 2 missions so far with OriginalLOS, so...

    Only done 2 missions so far with OriginalLOS, so way too early to make proper impressions, but I must say it's really useful to have civvies, because when an alien or a civvie first blinks out, you...
  20. a333 and Max to the rescue! MKDELTA, as you're...

    a333 and Max to the rescue! MKDELTA, as you're having difficulty telling the difference between aliens, why not try our original receipe Alien Class Analysis Mod? Now in spicy v21 stable flavour!...
  21. Do you subsitute podcasts or different music over in-game music?

    Fairly recently I started to play Cox N' Crendor in the Morning over the in-game music of games, especially strategy games like Civ. I do that because I've heard the in-game music for all my games...
  22. So.. double the suppression value of any weapon...

    So.. double the suppression value of any weapon an MC'd solider is using? 1.5x?
  23. Replies
    8
    Views
    240

    While I'm sure you're not keen on repeating...

    While I'm sure you're not keen on repeating youself, it's a good idea to put these in the relevant threads on the Work List forum as well, especially anything to do with tiles, as those are the...
  24. Replies
    2
    Views
    68

    That was a bug that shoud have been sorted out -...

    That was a bug that shoud have been sorted out - the prior turrets shoiuld be removed and only the latest turret should be on offer, as there isn't a way to scroll down the list of buildings afaik.
  25. Replies
    120
    Views
    8,264

    If your 99TU solider has a REF of 30, it doesn't...

    If your 99TU solider has a REF of 30, it doesn't matter a damn if it's got 99 or one hundred million TUs. It still has a REF of 30. the number of TUs is only tangenitally relevant. The real stat is...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4