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Type: Posts; User: Max_Caine

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  1. Replies
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    Err.... Uhhh..... If you mean making them...

    Err....

    Uhhh.....

    If you mean making them manufactured items, I believe it's UnlockManufacture, not UnlockItem.
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    Can't be done. At least, not the way you want...

    Can't be done.

    At least, not the way you want it. Closest you'll get is a gun with an invisible bullet.... which has been done previously. Can't remember which mod did it, though.
  3. Would my guide...

    Would my guide help?
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    Never done it myself, but your answer lies in the...

    Never done it myself, but your answer lies in the _basebuilt script which prepares your first base for use. I'm pretty sure you want to alter some of the commented out lines, namely:

    ...
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    The more I work with the AI, the more I can see...

    The more I work with the AI, the more I can see it's missing one or two things.

    Command

    The AI is very individualistic. I say "individualistic" rather than "scripted" because behaviour isn't...
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    What are you using? EnemyLOS? Set it below -5 and...

    What are you using? EnemyLOS? Set it below -5 and they will always run, and -5 can produce cowardly results. You want to use Ambush instead.
  7. Replaceitem wasn't ever designed for...

    Replaceitem wasn't ever designed for manufacturable goods. Never worked out how to get around that.
  8. If you use Replaceitem for an item which is...

    If you use Replaceitem for an item which is manufacturable, it will correctly replace any item which is being held by a solider. If you have any stock of a manufactured item, that stock is reduced to...
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    And to the second, just 1 minute 42 seconds....

    And to the second, just 1 minute 42 seconds. Notice how at the start of the video the sebs in the ufo are spoiling for a fight.


    https://www.youtube.com/watch?v=5-gxARoZEbc
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    Updated the upload. Here's a pair of videos...

    Updated the upload. Here's a pair of videos featuring altered Sebillians. The first is 10 minutes long and is a fairly well-armed squad verses a scout. You can see almost immediately just how much...
  11. I have recently played (and quickly completed) a...

    I have recently played (and quickly completed) a game by the name of Ironcast where the RNG is so up and down that despite the devs protesting they don't fix the numbers, accusations of the AI...
  12. There are aspects of randomness you can control...

    There are aspects of randomness you can control without diving into the code. For example, you can control the randomness of damage caused by reducing the random portion of the damage calculation....
  13. I'm not an X-Division coder or anything, but I...

    I'm not an X-Division coder or anything, but I think I can see why. A number of technologies in X-Division are designed to be sold as well as used. If a weapons tech becomes free then you have to...
  14. You would need to be a Community Coder...

    You would need to be a Community Coder to do that.
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    I've made more changes to the AI which I'll put...

    I've made more changes to the AI which I'll put up some time tonight or tomorrow morning. Might show some footage as well, depending. Something I've noticed (and I don't know how true this is) is the...
  16. Done. It uses the standard install method for...

    Done. It uses the standard install method for most mods - install using mod tools from the launcher.

    Things to note

    125mb zip!
    You can use this mod in a current game - you don't need to...
  17. Ballistic weapons: The shotgun, assault rifle,...

    Ballistic weapons: The shotgun, assault rifle, pistol and sniper rifle can be upgraded twice through research, representing two different generation of weapons. Rather than adding a new generation of...
  18. So... you want Airstrike + all the goodies you...

    So... you want Airstrike + all the goodies you get from completing a ground mission then.
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    I've had a look at this troublesome file. The...

    I've had a look at this troublesome file. The modinfo.xml file from the link in the zip is blank. There is nothing in it. Zero kb. Nothing. Nada. Because it is blank, the launcher rejects the mod. It...
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    Experiments with AI

    I'm carrying out experiments with the AI to see if it's possible to make the AI both more varied per race and to try and make the AI match up with the racial descriptions. My current experiments can...
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    Having been inspired by Skitso's words, I believe...

    Having been inspired by Skitso's words, I believe I have found an in-game resolution to the requirements of manning garrisons, a resolution which is optional to the overall progression of the game...
  22. Another vid? Eh, why not. ...

    Another vid? Eh, why not.


    https://www.youtube.com/watch?v=F_nfqP6_htA
  23. Garrison Duty (a mod to help with manning garrisons and staffing strike teams)

    This Works With: Community Edition 0.32 HF3 and Vanilla 1.5x

    What is Garrison Duty?
    Garrison Duty is inspired by comments Skitso made about how hard it was to create and manage garrisons. He had...
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    Buildings can be demolished by destroying walls,...

    Buildings can be demolished by destroying walls, although the amount of damage needed seems to vary, and some of it is definately buggy. Once sufficent walls (on the ground floor I think) have been...
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    There's a custom list for all the kickstarter...

    There's a custom list for all the kickstarter backers who got a custom face. perhaps that could be hacked....
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