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Type: Posts; User: Max_Caine

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  1. [Ex 1.51. Modding.] Mods aren't appearing on the mod launcher

    I've tried installing the soviet weapons pack and my Lore+ mod. The mod install button tells me the mod is successfully installed, but neither appears in the left-hand screen, which I presume it...
  2. Savegame? I'll try and replicate it on my...

    Savegame? I'll try and replicate it on my computer.
  3. Yes, that's the one. I'm not at my computer, so I...

    Yes, that's the one. I'm not at my computer, so I can't answer your second question, but I have no idea what the percentage chance of a unit being equipped with one weapon over another is.
  4. 1) Yes. The value is in gameconfig I believe. ...

    1) Yes. The value is in gameconfig I believe.

    2) No.

    3) Yes. There are examples of how to do that in aiprops. Or at least, there *were* examples.

    4 Well.... sort of. Make two research...
  5. There's a toggle in config or gameconfig which...

    There's a toggle in config or gameconfig which sets percentages to flat costs, but you can't set it to percentage plus flat cost.
  6. I'm getting some improved graphics done, as I'm...

    I'm getting some improved graphics done, as I'm not entirely happy with the current round. Thank-you for your comments. What specific changes did you make?
  7. Hmm... you can trigger a research topic with...

    Hmm... you can trigger a research topic with another research topic, a non-gc ufo datacore or a completed non-gc mission type (using mission_researches.xml).
  8. I'm pretty certain the answer is in the scripts....

    I'm pretty certain the answer is in the scripts. I know that several of the manufacturable types were deliberately removed (extraterrestrials, vehicle weapons, aircraft weapons) before the release of...
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    I do that anyway. I think a lot of others do as...

    I do that anyway. I think a lot of others do as well.
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    As you envisage it, it's completely impossible....

    As you envisage it, it's completely impossible. An analogue would be possible through a cyborg-style armour. That's something that kabill has already done. But the armour can be taken off.
  11. All version of CE from 0.27 here...

    All version of CE from 0.27 here
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    Sticky: StK, I think you're going to be disappointed on...

    StK, I think you're going to be disappointed on the "real life" aspect. It's going to be a sci-fi game. I would suggest looking at the other threads as well.
  13. Seems an awfully low amount of money they're...

    Seems an awfully low amount of money they're asking for. I mean, I appreciate that there's something you can actually see and try before opting to pledge, but it still seems very low.
  14. Yes. In fact, manufacturing aicraft weapons was...

    Yes. In fact, manufacturing aicraft weapons was originally part of the game. A common strat of the time was to fly with a sidewinder and a manufactured missile. You'd fire the sidewinder to force the...
  15. I had never tried this myself, but I know a...

    I had never tried this myself, but I know a modder who did and I looked at his work. The answer to questions 1 is yes, I believe so, but you must do it in a long manner.

    Take a look at this:


    ...
  16. That's good to know. Glad you've finally fixed it!

    That's good to know. Glad you've finally fixed it!
  17. Understand that I haven't got XNT on my copy at...

    Understand that I haven't got XNT on my copy at the moment as it's a mess of unfinished mods. Let's have a think.....

    Aha! I remember a guy by the name of aajs who had the same kind of problem....
  18. You can put grenades in the belt slot as well!

    You can put grenades in the belt slot as well!
  19. As it's an ammo type you need to define it in...

    As it's an ammo type you need to define it in ammos.xml as well as items. And you also need strings too.
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    That used to be a bug - aliens could spawn...

    That used to be a bug - aliens could spawn randomly in vents, and then not get out. So yes, he *is* serious.
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    http://www.goldhawkinteractive.com/forums/showthre...

    http://www.goldhawkinteractive.com/forums/showthread.php/12193-How-to-Write-(Good)-Bug-Reports
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    I'm pretty certain others have tried, but I don't...

    I'm pretty certain others have tried, but I don't think it's ever worked well. I believe the four weapon tiers are hard-coded. Yes, you could mimic a new tier by replacing all the UI for one of the...
  23. [X:CE 0.28+0.30HF1] Project Mercury: Custom vehicle variants.

    http://img.photobucket.com/albums/v425/Maximillian_Caine/a1scimitar_zpsb1c7d930.jpg

    This Works With: Community Edition 0.28 & 0.30HF1

    What is Project Mercury?

    Project Mercury used to be...
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    There are two places where you have to edit the...

    There are two places where you have to edit the HP of shields. In weapons_gc.xml and weapons.xml
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    New car smell.

    New car smell.
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