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Raptor1210

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  1. Do we know which file controls the regeneration on the Sebs then? It feels like it there must be an override somewhere that allows them to heal above the 50% limit. I might be able to figure out a workaround using them as a template. Or would that be part of the source code. :-/
  2. Question in the title... I want to increase the in-mission heal cap from 50% of damage dealt to 100%. I've been looking all over for it but I can't seem to find it anywhere. Anyone know where I might find it?
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