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spudcosmic

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10 Good
  1. Lets not forget the Jackal-Lantern, and his candy corn MAG rifles.
  2. So it has bugged me for awhile now that your soldiers could only see about 10 meters in front of them in a field during broad daylight; so I went looking for a mod that corrected this. Unfortunately the only mods I could find that had this feature were total conversions that wouldn't work with my current mod setup. So I ask of any friendly modders out there that would be willing to throw together fix for this, or at the very least, let me know where to begin to do it myself. Thanks!
  3. Hey, I just wanted to say that I really love your mod, it's very balanced and it opens up a lot of tactical possibilities. A couple things that I did want to point out though is that the Heavy MAG (mag storm? I can't remember the name off hand) weapon was a bit overpowered. It basically kills anything you point it at, even at long range, and it has a ridiculously low TU cost per shot, it basically fills the role of an assault weapon, so something should be done about that. The other thing that I wanted to bring up was the lack of single handed sidearms for the other tiers of weapons. It isn't much fun that the only ballistics get unique sidearms and lasers and plasma only get basic pistols; it would be better if we had a couple variations of the current ballistic sidearms but in energy weapon form.
  4. I'm not trying to be rude, but the faces don't exactly match their outfits and it's kind of giving me an uncanny vibe. I'd have to say it's probably the cartoonyness of their outfits and it's just such a contrast to these very realistic faces; maybe it would be better if you re-did the outfits to match it would look better?
  5. Hey, I was wondering if you could do a version of the 'open doors' extra, but for the alien bases, thanks.
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