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Palerma

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  1. My xenonaut was tasked to walk up the flight of stairs. Neither of the 2 tiles at the top of the stairs were revealed and the target for the move command was where the xenonaut ended up as well as the icon for the move command displaying the ? symbol. IIRC it was only the 2 tiles at the top of the stairs that were unrevealed. As you can see, my xenonaut melded with the photocopier and was unable to be moved from that position.
  2. This 2 tile/1 tile thing doesn't make a whole lot of sense. You can lob a grenade over any angle, and something like an APC should be able to have grenades thrown over it at any distance. It's intuitive to me that I should be able to clear something that is barely head height to me while standing right next to it. I can understand that you may not be able to throw it quite as far if your more shallow throw angles are blocked by something, but vehicles and other head height or lower obstacles should be able to be cleared no matter how close to it you are standing.
  3. I'm noticing that if an obstacle will 100% block a normal LOS shot, that it will also block a grenade. I was standing on the far side of an APC and went to toss a grenade over to the far side of it but the grenade simply hit the side of the APC and detonated next to my hapless soldier. Why is this battle-hardened, elite forces warrior unable to lob a grenade over an APC? Not sure how difficult it would be to implement, but could some sort of parabolic trajectory be used to enable grenades to be tossed over lower height props be doable?
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