Jump to content

MrTwentyThree

Members
  • Posts

    8
  • Joined

  • Last visited

Reputation

10 Good
  1. The problem being the more you expand, the more your expenses are making those funding hits that much worse. At the end of the very second month I only had 500k net funding roll in leaving me sub-1 million on the very first day of the month. There's really very little you can do with that. I'd given up by the 20th or so of that month and ran the game in fast-forward just to see how long until game over (which took a surprisingly long time, actually). That being said, my maintenance exceeded funding just that month, meaning the 3rd month of the game. Please tell me how you're supposed to operate on a budget deficit. It's simply not possible. In my current run, my funding losses have been pretty much on par with my first run despite me having built far more air power and being completely broke for literally over half the month with how much expansion I'd done. They're now fielding medium-size ships, and the only things that can take those down are Foxtrots, of which I only have one. I have $1.1 mil on hand meaning building enough Foxtrots to deal with medium-size threats on both sides of the globe (one base in Cuba, main base in middle east/soviet union border) is roughly a 400-600k investment. Honestly considering either uninstalling this mod or dropping the difficulty, although I picked Veteran based solely off the description being that that was the best choice for o.g. X-COM vets.
  2. But $30k on Day 1? All I'm saying is the game is more than a little frustrating when 60-80% UFOs fielded are always outside my radar detection area, and even the ones I can see I can only drop maybe 50-70% of the time due to Condors having barely any range at all. It takes 17 days to get a new base, with radar, and hangars, all online. A lot of damage that can be done in 17 days. Dropped funding hurts a lot more when there's literally no other way to make money in Xenonauts since you can no longer sell manufactured goods, and if I can only make money from shooting down and raiding UFOs, it kind of hurts when I can't shoot down UFOs.
  3. I just gave up and am just fast-forwarding to see what the game over screen looks like at this point (and also to get an idea of what alien activity looks like for the next run). Mid-December currently, and 6 UFOs on the planet at the same time. How is anyone supposed to deal with that? Although, granted, I guess some could be spawned by bases and whatnot. I'm playing on Veteran with the Economy Restored mod also running, which might be a tad too much as well. I never increased the starting funds as is recommended with that mod, so I'm giving myself an extra 500k to begin the next run. EDIT: Began run #2, upped starting cash by about 70k. Ordered 2 new hangars, expanded radar array, and extra labs on day 1 as well as ordering a new base on the other side of the globe. On day 2, 2 UFOs spawn, one of which I'm able to shoot down, the other of which escapes my radar (plus my condors are re-fuelling and re-arming at this point), immediately dropping funding by $30k. =/
  4. I've never played vanilla (but am an o.g. X-COM vet), and this is literally impossible to contend with. Granted, this is my first run, and I didn't realize how much more important air superiority was in Xenonauts vs. o.g. X-COM, but I legitimately am absolutely helpless to do anything about the following: http://cloud-4.steampowered.com/ugc/35217691743301084/60247604A95DAB38CD068F66C825F2DD1CA58C3A/ Fairly frustrated right now, but I'll try being more on the ball in my next run when I inevitably lose this one.
  5. How would I go about finding these and doing this?
  6. This mod is incompatible with the Economy Restored mod. =( Using this mod's version of strings.xml makes all the ballistic weapons in the manufacturing menu "#####." Using Economy Restored's strings.xml makes a very high frequency of the soldier profiles have items like "|||||" or "regiment.mossad" or "regiment.[whatever]" =(((( Any way someone could merge the .xmls for me, or show me how to do so myself?
  7. When I go to the build menu to try to build new weapons, all I see is a bunch of items marked "####" wtf??? http://cloud-4.steampowered.com/ugc/35217691575166486/34CB10373F7C903752CBB10C9273F3426C5D42F1/ EDIT: Fixed. I installed a bunch of other mods as well, re-installing this one again seemed to resolve the issue. Would delete this, but leaving it up in case others run into the issue as well.
×
×
  • Create New...