Yojimbo
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Sorry to say that, but yes it is clear, i know your are not incompetent, but since the beginning you have a serious problem with organize. All bugs (the list is long) who break my immersion in v1.0, are still present in the v1.59. Maybe i'm demanding, but it's rare i regret buying a game. I lost time on this forum, and i don't want continue play with an unpolished game. If a day you release Xenonauts 2 or others games, now i know it's definitely without me. I don't want to be mean, just say what i feel, and if i'm disappointed it's because this game could have been one of my favorite games. Bye.
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[V1.5] Problem with price?
Yojimbo replied to Yojimbo's topic in Xenonauts Bug Reports / Troubleshooting
Ok cool if it's decent English ^^ Maybe this little mistake can be repaired in future update. Bye and good game. -
[V1.5] Problem with price?
Yojimbo replied to Yojimbo's topic in Xenonauts Bug Reports / Troubleshooting
I prefer explain again the problem because i know my english is very bad. Today i have start xenonauts 1.5 on normal difficulty (without know différent difficulty price since version 1.5), and i was confused because i saw a different price in this window [ http://image.noelshack.com/fichiers/2015/06/1423002173-xenonauts1.png ] wage cost 10 000 / month / one scientist (like easy difficulty), but now i know we need see 9000 on normal, and 7500 on easy in this window, and not 10 000 (same for engineer and maybe other). I hope it's a understandable english. -
[V1.5] Problem with price?
Yojimbo replied to Yojimbo's topic in Xenonauts Bug Reports / Troubleshooting
Ah ok, now the price is différent for difficulty, 1 scientist / month 7500 easy, 9000 normal, 10 000 veteran and insane, thank. So it's just a display problem with the second window. -
Hi, for example the price per month for 1 scientist, in this windows [ http://image.noelshack.com/fichiers/2015/06/1423002149-xenonauts.png ] is 9 000 per month, and in this windows [ http://image.noelshack.com/fichiers/2015/06/1423002173-xenonauts1.png ] 10 000 per month (like version 1.9 for two windows). And it's 10 000 for buy one scientist, but maybe this point is normal. For a other exemple, it's the same with engineer.
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If you have buy DRM free version, it's in your game folder : assets>units>xenonaut>armour.jackal>weapon.laserprecision>crouchburstshoot_nw If you have activate the game on Steam, it's per default in : Computer>OS C:>Program Files>Steam>SteamApps>common>Xenonauts>assets>units>xenonaut>armour.jackal>weapon.laserprecision>crouchburstshoot_nw And certainly the same if you have buy the game on Gog.com, on Gog.com folder default.
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Ok it's cool And you think it's easy to repair the issue with sniper laser / Jackal Armour ? http://www.goldhawkinteractive.com/forums/showthread.php/10325-V1-0-Ground-Combat-Animation-missing-with-laser-sniper-rifle I Know, i'm boring =P Ah, i have watch a gameplay on Youtube and we can see the same issue with Magstorm / predator armor : It's fast, but we can see the animation cut after first shoot.
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Thanks for answer. I don't know if the problem here for mag weapons, because i haven't this technology (i haven't finished the game), but i know the problem is with burst animation plasmacaster / predator armor (all position). It's ok for burst animation with machine gun / predator armor and scatter laser / predator armor. I look for "burstshoot_X.xml files" but no files have this name, i have just find "weapons.xml" and "weapons_gc.xml" and i haven't find "framespeed" values.
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I hope too, but I think the answer is no. Now it's version 1.09 and it's not repair (like similar animation problem). I don't understand if these problems are not repaired because mods, the logic should be these mods wait the game is completed. Maybe it's possible to tell us how to change it ourselves? (and sorry if my english is not correct).