aeons00
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I just played a mission that reported successful after killing 6 aliens, even though I only killed one. I am using the steam version of X:CE with no mods whatsoever. To reproduce, load save file. Use any number of xenonauts to kill the sebillian on the right side of the chinook. It is easily found by taking Grigory Bunin and walking out the nearest side exit, following the wall away from the other xenonauts to the last door and looking into that room. Mission will finish saying 6 aliens were killed. [ATTACH]5781[/ATTACH] Whoops.sav Whoops.sav
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I was having a similar problem and thought it was my computer, so I gave up...good to know it's fixable
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[V1.05] Extraordinary UFO loot
aeons00 replied to Slandebande's topic in Xenonauts Bug Reports / Troubleshooting
I upload saves by putting up links to a dropbox file personally -
I've found a bug relating to soldier health after injury on a previous mission (both missions related to one excursion and there were no stops at base). My experiments have so far only tested the effects of injuring one soldier mission one, and seeing their health stats on mission two. I'll fiddle with it later and update it here if I figure out more later. Step 1: Get two ufos shot down / landed on the map. Step 2: Go to mission 1 and have one soldier wound another on the first turn. Step 3: Abort Mission Step 4: Travel to other ufo site. Step 5: Soldier who was wounded down to X health now has X + 2 / X health instead of X / FULL_HP I have a save here in case Step 1 is hard to create: Double Ufo Encounter Another save here shows what happens when that second mission loads: HealthBug Wilma Lindgren is the soldier I wounded in this save, and she had 47 / 64 at the end of the first mission.
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Not game-breaking by any means, but still something I noticed starting up V1.04. On the geoscape, I've noticed that clicking on UFOs is not consistent...my mouse can be right on one of them and it will glow like I can click it, and then I move a pixel and suddenly it won't register my clicks on it anymore... I provided a save below, if that's useful at all: Odd UFO
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I guess I just missed some steps or something I'll keep trying...thanks Skitso!
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Does this thread need an update of sorts? It seems that multiple things have changed in the last few months....
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1.03 Morale bar not updating correctly
aeons00 replied to silencer's topic in Xenonauts Bug Reports / Troubleshooting
I've recently done a few experiments on this myself after recognizing the oddity of 73/73 morale soldiers panicking. At the start of a mission I ordered one troop in the back of my chinook to toss a frag grenade into the middle of the other soldiers. This results in massive, expedient, and gruesome death at fairly close quarters. Interestingly enough, as far as what is reported on the soldier morale bar, the soldiers who panic / break / flee / go berserk tend to have *more* morale after these developments then those who don't. In fact, the only ones with full morale were those who lost it. My guess is that upon losing morale (assuming they're morale is low enough to affect them), the soldiers check to see if they can hold it together. Only after this check is the morale bar updated, and my bet is panicked soldiers don't run this update. Furthermore, panicked soldiers seem to stop being checked when another demoralizing event occurs. This is the only explanation I can come up with as to why Joe Schmoe with 28 bravery can pee his pants after a grenade seriously injures himself and pops 4 of his comrades like balloons can then run screaming with a reported 28 bravery before quickly settling down next turn at 20 morale or so from a wound. -
Yeaaaaaaahh Ironman Mode is certainly a shaky investment when bugs are still being patched on an essentially constant basis...Having been in a similar bind before where a glitch destroys the necessary stability required for an ironman game, I feel your pain...I trust GoldHawk to fix them by the final release (which you may see as v1.0, but I see as the version they stop marking as early access on steam), but until then you should probably stay away from ironman just in case. I mean, in a non-ironman game, one load could've gotten you past this glitch with the only hassle of restarting the mission. After all, you made it pretty damn far in the game without any problems it seems! Anyway, do you have the save for this? Chris can fix this a lot easier if you do...you never know, the next patch might make your save playable!
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I can confirm this hangs on end turn....although this should be moved to the bug forum
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I've gotten very successful reproduction of this crash (which I have yet to experience beyond otherwise) using kabill's instructions as well...in fact just about everything kabill has gone though so far has described my experience with this crash so far (only been testing for an hour or two)