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NaytchSG

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10 Good

Converted

  • Biography
    Getting old sure beats the alternative!
  • Location
    Upstate NY
  • Interests
    reading, fishing, birdwatching
  • Occupation
    Firefighter/EMT/RN
  1. They are also great for saving civilians if you don't have a clear shot on the alien. Or you take down both the alien and the civilian.
  2. I was playing normal level, city terror site against what looked like un-armored Caesians. He was armed with a regular ballistic rifle on both a one-story building and then a two story building. Did manage to suppress them, but no hits against three different targets. I only had the one suit of buzzard armor (just bought the game last week) and then restarted a campaign on the experimental branch after I lost SA. oops, just saw Wizard_Hat's reply... I will chalk it up to rng unless I see more evidence as my game progresses.
  3. Yes, let the engineers brag about how they tightened up and streamlined the specs that the techno-weenies sent them and thus used less alien alloy to make a particular item. Is there a thread or spot on the forums where we can point out spelling/typos/grammar issues? A game with great storytelling deserves polished text entries. Keep up the great work!
  4. Is that why my Buzzard-equipped rooftop scout is a terrible shot when he is on the second or third level? His accuracy has been abysmal when above his target.
  5. Could it scale with difficulty level? On normal and easy there is a mission to reclaim the territory, on the two higher levels it's "Game Over, man!" ?
  6. I love that I can revive accidentally stun-gassed soldiers with the med-pack, makes some of those bad grenade tosses less annoying. I think a random chance of a trooper pulling through is great. And it makes keeping a medic in the squad more valuable.
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