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ken557

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  1. I've managed to force it again, but only once, and I'm unsure of what the conditions were, because what I tested after I ran into it again (trying to get interceptors to run low on fuel as research completed) never caused it to occur again. I'm not even sure how I managed to get the interceptor to engage the UFO in my original post, because I distinctively remember the buttons being disabled after it ran out of operational fuel. I'll keep trying to see if I have better luck.
  2. If an interceptor has orders to fly to a certain area and they run low on fuel, they will continue to fly to their location (and can also be redirected to attack a UFO, even with 0% fuel).
  3. Able to launch destroyed interceptors after UFOs, which results in the Interception minigame not doing anything until the UFO escapes.
  4. Adding a Entry for the Singularity Torpedo/Bomb would be really helpful. The weapon devastates whatever it hits (I named my Fury "Devastator I" because of this) to the point that Crashsites will not spawn. An entry showing that it will win against any UFO but removes the UFO from existence would be helpful, because some players (Like me) may be unaware that the Missile does what it is named after: generates a Singularity that consumes the UFO (At least that is what I believe that is what it does.) Of course, it's fine if this is not added, considering how Xenonauts is almost complete. Thanks, Ken
  5. Hey guys. I'm a new one here (though I have had a forum account for some time.) and have reached a snag in v20 Experiment 8.1. I'm in my late game (just finished a Battleship crashsite (2nd Battleship I have seen) and it freezes on me. It seems to freeze right as the game wants to spawn new UFOs. I really want to finish (as hard as it is to finish a game in development...) so is there anything I can do?
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