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Tobbzn

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  1. Is the dropbox link problematic, or did you just not notice it?
  2. Bug: Upon reloading a quicksave (X:CE 0.27) not only the planted breaching charge explodes, but also the one carried by Dina Zaytseva, whose charge was never primed. Save file: https://www.dropbox.com/s/12onztyg00s3yfk/Quicksave.sav?dl=0
  3. There's a modding forum. http://www.goldhawkinteractive.com/forums/showthread.php/11175-v1-06-Economy-Restored You can customize that mod to make profit at any rate you feel appropriate.
  4. I too would welcome the ability to target the environment with "quiet" melee attacks.
  5. If it's only AC pausing and GC esc menu-ing, I think you could mod that in yourself. However, it'd still be a bad idea to play on a tablet, and if they started supporting tablets, people would hold them accountable for it. You're better off modding it in yourself.
  6. I prefer TU below the health bar, in accordance with RPG standards.
  7. [ATTACH]3557[/ATTACH] I have an issue that several submaps seem to be missing from my game, showing up as black areas that cannot be entered. Some block line of sight, often they don't - behavior near these black areas seem odd. Notably, in the provided images I cannot select the revealed square NW of the marked square on the image, and I think there's a house I'm missing. Attempting to enter the house, as in the second image, immediately drains all TU. Revalidating files through steam changes nothing - all files validate. GC 1.sav GC 1.sav
  8. Aye, I've stopped using burst fire modes as they keep hitting the soldiers crouching in front of them.
  9. Couldn't you have a button that says "File death report" on the losses screen, which would allow you to write your own memorial text, then dump that to a file? I figure the soldiers only have as much character as you give them, anyway...
  10. Realistically, you can't cross the fence while keeping the shield in a defensive position. The realistic scenario involves dropping your guard, which essentially corresponds to momentarily un-equipping the shield.
  11. I ended up not merging the provided maps folder, but I did merge the rest. Thus far: It is awesome! Despite the announced reduction in alien numbers, this severely damaged Scout UFO saw me fighting five Sebillians right outside my drop zone in a middle-east civilian area. The new AI ran one Sebillian up to a door I was hiding behind, opened it, then had that Sebillian retreat, leaving the other Sebillians with a free line of fire to poor Yuri... PS: On the save I provided, the Light Scout UFO's doors were open when I got there. Please consider increasing the chance of that, because it was far more interesting than the rather tedious "Bunch up on the breaching killzone" tactic that I've gotten accustomed to. EDIT: Doing the new Light Scout site yields less cash reward than the airstrike.
  12. My second map was Middle-East and had no problems, but I then revalidated (24 files failed to validate and were updated), and my third site was a repeat of the first site, but as a day mission. The problem persisted.
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