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Sherelian

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  1. Frist question: Yes! Second question: the linearity of the economic system: You had to make more missions, to make more money / aleminum, etc. There was no other way to influence your income. I never had the feeling to have a choice, but to switch into the ground combat. The impact of such an economy on the tactical game is to singular. I missed really any kind of human resource development for soldiers, maybe even for other staff. it is a bad thing, that the only way to progress a soldier was the participation on ground combats. The tactical combats were way to much repetitive. The plasma MG was the same a the frist one, same for the pistols. etc. There never was a need to change tactics, to develop, to adept, to evolve or to explore different ways of preparations. Technological progress never influenced the tactical behavior. That is bad. Another thing on the strategic layer: You never can take action, you always have to sit and wait. That becomes boring after the third month, but it also locks every ability to be creative. You're never forced to take action into something by our own, like infiltrating or recapturing lost aries while you have time and ressources.
  2. Hello Chris, Hello Devs and Hello everybody! I've been following the debate for some time and enjoyed the thought very much, to gain another xenonauts. Right now there has been announced X-Com 2, which maybe is going to have all the stuff, Firaxis advertised vor the first game. We shell see. For now xenonauts has been far more a game for me. That is why I would buy a xenonauts sequel right away. In such a sequel I'd appreciate very much to one thing, I saw almost 20 years ago in X-Com Apocalypse (https://en.wikipedia.org/wiki/X-COM:_Apocalypse): Aliens, which are infiltrating human organizations as companies, military, police and governments. If you let them to do so, thos organizsations grew hostile towards you. In cases of governments your income was reduzed, in cases of companies you were not able to purchase their products as arms, planes, and so on. And in cases of police you got hostile human NPCs, which acted against you in the tactical combat as well in the geoscape (which was a bis city). All in all it is some more plot, which made your decisions to act much more interesting. You had to watch exactly, what the UFOs where doin and if they had been 'pumping' stuff into a building, you had to check, what exactly they were doing. Even if there wern't any aliens seen, no base build, and so on. Check for that the linke above, especially the part of the geo-scape of Primus-City. In other words, I'd like to see a more complex economy like in Apokalypse, and a more complex political landscape with different impacts. So, I'm curious to see you making your dev-descision and I'll be glad to join the outcome. cheers Sherelian
  3. Are there any information about the ability, to play the game on mac with steam? When i open steam, it does show me only empty folders and tells me: "Failed to start the game (missing executable)". I'd like to play it on steam and the last time I loaded a version with desura I got a stable version, which had a really bad resolution. So I've been playing on windows yet, but it causes me some trouble to do so. I'd really like to play it on mac!
  4. Hello, I tried to run the new experimental version but the game crashes before it starts. any ideas, what I can do? cheers sherelian
  5. Hello, thanks for the work! Sadly, i got a CTD after the latest patch. After that the game wount work properly: every line is replaced by "###'#' and if I try to start a new game, every letter is repaced by the same "#####". Any Ideas ?
  6. I used a car as cover, put some flashbangs and smoke onto it. Three rounds later I was able to ran with all my soldiers through the car. The car was not hit by any bullets.
  7. I have 2 soldiers sitting one by another at two adjecent tiles. The first shot on an alien downward diagonal with a burst. All 3 bullets hit the adjecent soldiers, who died instantly. He was not in the line of the shot, there was no hint, no obstacle, no breaking the line of targeting, no evidence that the line of sight and line of shot was blocked by the neighbor. That is a kind of friendly fire which is most annoying and there was no chance, that the soldier could have hit him. Is that a bug or just an issue with the targeting?
  8. And a second bug: I use a car as cover, put some flashbangs and smoke onto it. After that I can run through the car.
  9. I have 2 soldiers sitting one by another at two adjecent tiles. One shot on an alien with a burst and all 3 bullets hit the adjecent soldiers, who died at once. there was no hint, no obstacle, no targeting that the line of sight and line of shot was blocked by the neighbor. That is a kind of friendly fire which is most annoying and there was no chance, that the soldier could have hit him. Is that a bug or just an issue with the targeting?
  10. Henri, none of the things you wrote do answer to my issues. I tried to point where the trouble with the shield is: it does not help against most of the common shots, either the shot passes the shield or the shield does not show exactly in the direction of the fire. The latter will occure in UFOs, because the reaction-fire will be as well frontal as edgewise. It does not matter, who opens the door, as the opening itself does not trigger any reaction-fire. Threwing granedes on the other hand does and the shieldguys will suck the damage either when they stay there or when they move in.
  11. I have been trying around with the V19.7 and the approach to an and into an UFO. I always use 2 guys with combatshields, covered in smoke. In my squad the combatshield is the job with a 100% casualties -- in v.7 they are always hit, I have not seen the shield helping them in any way. There are 3 ways how they die: Either they move in front with the shield and are shot, which the shield does not deflect, but the shot passes the shield and hits the soldier directly. Or they turn around and are hit on the side, where no shield is, i.e. at points where they have to turn left/right in a corner. Or they move in the smoke and although there should not be any LOS they are hit by reactionfire and die. So I am looking for some answers, how to approach anything without making some crude manoevers. At least I have to watch beside a corner to get any sight, but it almost always costs me a soldiers.
  12. Intercepters still lose all fuel as soon they trag a landed UFO. Very annoying if an UFO lands just a second before the can shot it and they have to fly back due lack of fuel, altough it was on 80%.
  13. agreeed with that. the idea of a combat shield is to put somebody preferential into the enemy fire, i.e. while you enter a door. if there is any good chance, that the reaction- and barrage will surepass the shield, it is competley useless. you cant plan not to be hit, if there is a chance to be in a situation, where at least 5 aliens will shot with 3 shots each. I am missing the ability to upgrade the shield. We have some some pretty cool stuff from the foreigners visiting, we made armor and vehicles out of it; but we are not able to make a plate out of the same material, which may replace the old shield?
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