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Kalpa

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  1. A brand-sparkling new game, started in v22 experimental 5. Anyway, I suppose this is nothing new, as I remember the same issue being there intermittently from version to version, now it seems to be back once more though. Water tiles are black. Not a huge issue, but looks rather unfinished. Screenshots attached. System specs: core i7 920, Geforce 750Ti (forceware driver version 335.23), two displays and running the game in fullscreen mode at 1920x1080 ps. About the reporting. I'll do better next time. I promise.
  2. ...or will you handle QC internally? I've noticed tons of stuff that I feel is wrong with sprites and whatnot, but I'd assume most of them are known internally, as they are usually visually very striking (especially overlap / vertical position issues, and issues with line of sight / sprite updating) So in short, are these kind of bug reports appreciated, or should they be left over to internal QC at this stage of development? ps. Sorry if this has been explained somewhere, I tried checking appropriate forums for bug reporting guidelines and whatnot, but couldn't find a clear statement on this.
  3. I used to have similar delay as OP described in V18 stable - very minor, though, in the range of 5-10 seconds maximum - between 'succesfully ending mission' and 'end mission screen' appearing. This delay, however, disappeared with V19 experimental. I'm very happy for that Main system specs: core i7 920, geforce gtx 285, win7 64-bit
  4. I can confirm the bug posted by OP (actually I registered to the forums to make this known, as this seemed pretty strange) The mission aborts when you try to overwrite existing save, after having previously 'abort mission'ed, but checked 'no' on the confirmation box. --- EDIT: Forgot to mention, if this 'abort thing' is 'flagged on', and you are already in geoscape (without restarting the game executable), and try to overwrite a save, the game will crash.
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