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ivra

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  1. Yes. Both according to the source file researches.xml and I have experienced it. There was a bug some time ago that prevented MAG weapons from appearing in the lab as a research project. Are you sure you have the latest version and that you have researched all 5 weapons, for a grand total of 7 alien weapons?
  2. I am sorry. I have no idea what is happening. Does anybody know?
  3. The following pdf-file contains the following lists: Items Aircrafts Aircraft Weapons Armours Vehicles Vehicle Weapons All lists include the construction cost and the prerequisite technology. [ATTACH]4628[/ATTACH] (I had to zip the file to be able to upload it) Items.zip Items.zip
  4. Glad some of you liked it. You're welcome I have also created a thread with lists of the items in the game.
  5. Strange. There should be a single pdf-file within the zip-file. It has the same name as the zip-file. Have you tried to save the zip-file on your computer and then unpacked it? If you have Vista or newer you should be able to unpack it using the Explorer. Just copy the pdf-file to another directory.
  6. Ok, to be clear: The zip-file contains a pdf-file with the 5 pages that are shown in the first post. You can use it to see what you need to do to get to a specific technology.
  7. Here is a research tree for Xenonauts. [ATTACH]4607[/ATTACH] Here is a preview: Research Tree.zip Research Tree.zip
  8. I remember reading about this bug, but this is the first time I have encountered it myself. I have attached a save game in case it makes it easier to hunt it down. [ATTACH]4313[/ATTACH] After loading the game you will see two alien icons, but only one of the two wraiths are visible. During the last alien turn both teleported to their current position. The invisible wraith is on top of a rock at third level. If can be targeted and killed by using force fire. F01.zip F01.zip
  9. The tooltip of the shock baton is missing. It only says it is a shock baton. It should specify that it does 5 Energy damage, 60 Stun damage, 75 EMP damage, has 12 charges, costs 20% TU to use with an accuracy of 80%; if I have interpreted the xml file correctly.
  10. The tooltip of the assault shield says it has 80 HP (the same as the regular shield), while when equipped it says it has 160 HP.
  11. I met a hero today. My team was clearing out the area around a landed UFO when we heard several shotgun shots. As we closed in on the sound it happened again. Several more shotgun shots were fired. Finally, we arrived and what we saw was incredible. On the ground were two reaper corpses. A short distance from them was a crouched sebillian soldier trembling with fear. In the middle of the scene was a farmer with at shotgun. He had singlehanded taken out the two reapers while keeping the sebillian in check.
  12. I am able to run in windowed mode, but not if I select full resolution. Then it always start in full screen. Try some of the smaller resolution. Does it start in windowed mode then?
  13. This is just to notify you that the soldier equipment crash is still in the game, unfortunately. I have had two crashes when clicking on the Soldier Equipment Screen after a ground combat. It seems even harder to specify what is causing it now than before. Now it seems to be at random. In both my crashes I did not get a wounded soldier, and therefore did not use the medikit. I save every turn, and I think I loaded the game during ground combat in both of these two crashes. Not sure about this, but I might have had a soldier wounded or killed in both of these battles, and then reloaded the game to try again. I also noted that after the battle some soldiers was promoted and some got a boost to their health. Maybe that is a factor? On the other hand I am pretty sure I have had soldiers gaining ranks and health before without causing the game to crash. As before, loading the game during the ground combat will not reproduce the crash. I have a very general and vague idea of what might be the cause of this crash. I still think it is related to saving and loading the game during ground combat. Can it be that the state of the game is not properly restored in some situations when loading the game during ground combat? But when restarting the game and loading a game in geoscape the state of the game is properly set. Just a thought.
  14. This is just to notify you that the soldier equipment crash is still in the game, unfortunately. I have had two crashes when clicking on the Soldier Equipment Screen after a ground combat. It seems even harder to specify what is causing it now than before. Now it seems to be at random. In both my crashes I did not get a wounded soldier, and therefore did not use the medikit. I save every turn, and I think I loaded the game during ground combat in both of these two crashes. Not sure about this, but I might have had a soldier wounded or killed in both of these battles, and then reloaded the game to try again. I also noted that after the battle some soldiers was promoted and some got a boost to their health. Maybe that is a factor? On the other hand I am pretty sure I have had soldiers gaining ranks and health before without causing the game to crash. As before, loading the game during the ground combat will not reproduce the crash. I have a very general and vague idea of what might be the cause of this crash. I still think it is related to saving and loading the game during ground combat. Can it be that the state of the game is not properly restored in some situations when loading the game during ground combat? But when restarting the game and loading a game in geoscape the state of the game is properly set. Just a thought. Does anybody have an idea of what we can do to help getting rid of this bug?
  15. Load the attached save game and answer Engage to start the ground combat. The game crashes. Note: There is a fighter (UFO-04) heading for Charlie-01. They both seem to arrive at Crashsite-02 at the same time. Maybe that is why the game crashes. [ATTACH]3873[/ATTACH] M03.sav M03.sav
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