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Sneakingviper

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Converted

  • Biography
    An Abnormal normallity
  • Location
    Earth
  • Interests
    SciFi, Strategy, History, Martial arts, Science
  • Occupation
    IT Consultant
  1. I voted for the "Split only large UFO missions into two parts", since size does matter and I dont really feel the smaller need to be be on a separate mission/screen.. after all it is not the Doctor and his Tardis we are fighting... or am I mistaken something (have not looked that closely on the end level aliens )
  2. So far I have seen it only with Sebillian, however will test more tonight and check the others. UPDATE: It is also Caesan, so I assume it is all of them.
  3. I think it has been mentioned before. But it is still present in 15.1, when you use a stunrod on a alien, it leave 2 bodies, one corpse and one alive.
  4. Extremely lucky (or unlucky) I happened to have 2 events happen at the same time, this cause a CTD. Senario: Had a chinook going towards a crashsite, a ufo pops up and I send a interceptor. And they arrive at the same time, interceptor window pop up, I choose attack and the landing pop up happens in the second that is between attack option and the interceptor window (and I might have pressed ok to the landing ) Soooo that causes a CTD. Maybe time should be stopped when a popup occur.
  5. Or that smoke spread the same way if inside buildings. That way if the little bugger dont come out, he will choke and get knocked out. Also visibility would become a nightmare if there is a fire.
  6. A Nervegas/Knockout gas could be useful when wanting live aliens, however the implementation would be tricky. In the old UFO there was a white bar filling up over your health, when you are choking and when that filled out the health bar, you were knocked out (as far as I remember), maybe something similar to that.
  7. Did you select the Chinook and "choose new target"? and was the secondary target perhaps out of range? Because I have done that in 15.1 many times and it has never happened to me.
  8. Aliens has stolen several islands and coastlines for their evil schemes, why do you think we fight them
  9. The reaction fire seems only to activate when your xenonauts are being fired at, I have seen several aliens running right past them without them firing at them. Could be my xenonauts needs glasses though
  10. Agreed, I had the initial team, where 4 of the 12 members were using the same face. It could be nice to be able to modify their face to be different. But maybe when a savegame editor comes out, it will be possible.
  11. Sorry for confusing you Gorlum, that was not my intent. I was just confused by the mix between branches in Xenonauts when it came to titles, however, that seems to be true to the original, so nevermind
  12. If a sense of direction should be gotten, would it not be easier to center, on the map, on where the shot is fired. Taht way, if there is any soldiers near, the player will get some sense of direction, while if there is none near, it will be mostly a guess or a shot in the dark.
  13. Not to mention that shooting your own troops can also get them a Crimson Heart (+1 Bravery). So it can be quite beneficial to go postal on your rookies
  14. In X-Com Enemy unknown (from Microprose) commander was the highest, and captain was the highest in TFTD. http://www.ufopaedia.org/index.php?title=Rank
  15. With the aiming system in the game, a dual yield should give a 80% chance of doing a headshot on yourself... per gun.
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