Jump to content

Name

Members
  • Posts

    275
  • Joined

  • Last visited

Reputation

10 Good
  1. Name: lcevin Specialty: Rifleman the support that hold up any great team! Backstory: Xenonauts came across Kevin after a sebilian landing party interrupted his family's dinner. Local forces arrived on the scene an hour later and saw rubble sebilian corpses. He claims that he killed them all with the same butter knife he killed many a pancakes with but the plasma pistol burns on the corpses say otherwise.......
  2. Arnt they only supposed to use powers if squadie is in LOS of any alien?
  3. So I cant autoresolve air battles with no fuel then :c DAMN YOU THING I TOOK ADVANTAGE OF! I have noticed that in 100% victory autoresolve my interceptors can come back pretty beat up 0 to 20%hp. Is this a bug I should document report etc etc.
  4. and 8-14 people to fire them. Lets make it happen. 1% win for transports. I would like to say that they fought the good fight, and the xeno menace left them alone.... But pris-----Earth is not some fairy tale world.
  5. Didn't occur to me to read the black box either. Mistakes were made. *Sigh.
  6. Not like I foolishly sent a shrike to one of these and lost 10 good people gutting my already sparse troops thus ending a break even campaign, but you are supposed to send fighters to these right?
  7. So no more firefights through something my interceptors had trouble taking down with rockets Owell there goes that humorous thing. Thanks!
  8. I was assaulting a small andron base and there was a scout ship in it. When moving my troops the androns reaction fire went threw the ship. I took a screenshot but my computer captured my lovely desktop instead. Cannot look back for screenshot as I play on ironman. Anything further I can do?
  9. So I am curios as to what stat affects the amount of tus to fire. For explanation sake I have some troopers that can snap shot for 13 tus with rifle others take 22 tus to snap shot. What affects this?
  10. Assaulted my first base. Androns. ;.; spent a few turns trapped in second room. Damned drones kept suppressing my entire squad. Sortof funny. But I lost good people and a few privates but they were expendable....
  11. We all have that one mission that went horribly wrong. Lets share them to show our insanity. For me this mission was a landing ship mission and I sent my best men kitted out with lasers and grenades. The mission starts and I send out the guys in a ring around the dropship. All hell promptly breaks loose after. First 2 androns appear out of nowhere and soak up all the reaction fire. I think ok I can handle these two. Then I lose two guys that were still in the chinook to that damnable explosive weapon another one hiding in a building had. Then I see I shit you not 6 more androns and 2 harridans come out to play then my turn starts. I thought about fleeing. Then I in my infinite wisdom decided against it. I ended up firing a scatter laser into a bundle of them and then went shit because I remembered they can't be suppressed. Then I sent both shotgunners forward to melt face. They both collectively got one andron. I ended up focusing all my riflemen on the harridans in the distance. I don't remember what make the harridans special so I took both of them out after reaction fire takes another one of my guys. (i have 5 guys left btw) Then I pass the turn and an andron calmly walks up to my troop with the scatter laser hits him 3 himes 80 damages each killing him and the tile underneath him.... 4 guys left and one only has a riot shield and a stun baton. Luckily 3 of them clumped together and my alienum grenades took care of two of them. The last one broke the shield the shield troop had. During the alien turn the one in front of the shield guy move triggering reaction fire and dies. So with my 3 remaining guys I decide not to retreat because how many more androns would be left!!! I surround the building containing the andron with the explosive thing and sent my guy witht eh stun baton in to soak up damage. The andron blew himself up and left my dude with 20 hp. (turns out wolf armour was a great investment) So I take a turn to heal up everyone and then send the two with guns into the landing ship. Looks empty good sign. Next turn 2 androns come down and a harridan. I realize my soldier with the stun baton can pick up a weapon from the dead. I send him with a scatter laser towards the ship. Meanwhile the two in the ship already are having a firefight with the 3 aliens in there killing one andron and suppressing the harridan. Next turn the andron walks up to the closet guy kills him and walks close to the teleporter. Scatter laser guy takes out the harridan using the last of his ammo and the riflemen kill the andron. Then I took the next turn to heal them up each had little hp then. Get to the second floor get to the doors and wait till next turn. Send both guys in. After seeing the one final andron the rifleman opens fire and reaction fire kills him. The hero with the baton had picked up a plasma rifle and ended the mission after killing the andron. The rifleman survived but spent the next month in the hospital. The hero with the baton was scarred for life and the commander lost all his captains. What did I learn form this mission you ask. 1. Androns are douches :l 2. Retreating is sometimes the best option. So anyone else got any funny stories?
  12. Civilian: HEY LOOK A CHRYSALID! GUYS THERES A CHRYSALID OVER THERE! LETS ALL RUN OVER THERE INSTEAD OF BEHIND THOSE LOVELY SOLDIERS! Who doesnt want that authentic feel!
  13. All for more npcs that would be amazing. ONe request however. Can we change their AI so they do not sit in front of the door stopping me from saving them from the xeno menace.
  14. Then enjoying a well made breakfast after the heretical skum have been defeated.
×
×
  • Create New...