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Michman

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  1. Sorry, lost the tail of my piece when I posted. Scenarios like water based combat (TFTD style) was always intriguing, but also thought you could include a moon location theme to a second. In essence taking it to their staging bases on the moon. Building your own base up their and all. Geoscape as well would be great with a 3D engine again. I do miss that from the original UFO.
  2. Sorry for the lurking, but happy to hear the idea of Xenonauts 2. In the question of story I wouldn't worry about it. Every time Civilisation releases a new version it doesn't rewrite every story from the start. In that same way I see this as being a similar format. You can have an entirely different attacking race but without the necessity to start from the end of Xenonauts (1). Full 3D - I like the idea of 3D but I'm hesitant on the output. It would make it considerably more straightforward to set up mods. Oddly enough I really enjoyed the Commandos 2 & 3 style which mixed decent 2D rotating backdrops and 3D character sprites. Aliens - This idea, yes. Have the option of different invading super species, different tactics and capabilities. One other things is scenarios. Situations where you have specific maps or outcomes that are required.
  3. I'd be intrigued to see how the coding for the AI comes out. Preference would be to itemise it down for each type(civilian, friendly soldier, rampaging alien)
  4. I have had this issue as well. Two crashes but haven't noticed if it corrupts data files yet. (hadn't saved) First was the second mission into a game, and the second kill on the mission. Tank took an auto shot and the sound made that it had hit an alien then CTD. Second crash was in the first mission of a game. The mission started randomly without flying troops or shooting down anything. Was on the farm tileset though.
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