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AdamMil

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  1. Interesting idea. Well, I will message Chris and see if I can at least fix this problem with burst-firing. Fingers crossed.
  2. Here is an example setup: The first 2-3 bullets destroy the wall. The other 7-8 bullets hit the space where the wall used to be. Nothing goes past the wall. This is something I want to fix...
  3. I tried not using any mods, but eventually I added "Hold the Line" and "Instant grenades" in my vanilla game.Also, the problem with machine-gunners still exists in X:CE. Shooting through a wall causes the first few bullets to destroy the wall and the rest of the bullets to hit the empty space where the wall used to be. Grr. >:-[
  4. I understand. I have a strong desire to fix certain specific problems in the vanilla game that really bothered me. (The problem I mentioned with machine-gunners was one.) But maybe those are all fixed in XCE and there is nothing left for me to feel strongly about. XCE became available again on Steam today - earlier (e.g. yesterday) it was not available - so I am starting a new game with it. We will see...
  5. It's true that I don't know bad the code is. Even Goldhawk said it was a terrible mess. Maybe it's very stressful. But I'm not promising anything at this point. :-P You may be right, and I'm sorry for speaking in ignorance, but I got my impression by reading the official "community edition" post ("What is Xenonauts: Community Edition & how do I get it?"), which does not give the impression that people can join. I looked in the X:CE forums and there was no obvious post saying how people can join. There should be a sticky post saying how to join, or the existing sticky post should have a link to the information about joining. Otherwise, the overall impression is that people cannot join this project, or cannot join easily. Hah, well, we will see. :-)
  6. Well the page you linked to says that if you sign an NDA then they'll consider your application and might (or might not) accept you. Those are obstacles. But I don't know how strict they are. I'm aware that X:CE is not open source. I am arguing that it should be more open, especially since Xenonauts is no longer officially supported. I still don't think "community edition" is a good name when only one person has access. But thank you for the link to that page. If Goldhawk is lenient and lets any community member have access if they want it, then I was wrong.
  7. Do you know how somebody can get access? Well, I do know C++ and have been programming for decades. I just played a full game with vanilla and was bothered by many problems. I don't know if those problems still exist in XCE, but if they do then I really want to fix them...
  8. Hi drages. On the contrary, it's exactly the opposite. Right now we have a game being made by just one person. It's not a community edition, it's Ilunak's edition. I'm sure he's doing good work, but he's just one person. And if Goldhawk no longer supports Xenonauts, then I think we should have a real community edition, where the community can contribute. Ilunak can still control the official "community" edition, but other programmers should be able to submit proposed patches to him, or to change their own version of the game if the changes don't fit Ilunak's personal vision.
  9. The "community" edition is not a real community edition, because it's not built by the community. Rather, it's built by just a couple, privileged people. With Goldhawk working on other games, support for Xenonauts will probably become a low(er) priority for them, and if they start building Xenonauts 2, they'll probably stop working on Xenonauts almost entirely. So I ask, will we ever get a real community edition where any programmer can see the source and submit patches to improve the game? The patches could still be accepted, rejected, or edited by a couple privileged people for the official "community" edition, but anyone could fix a problem that they see in their own version of the game, or make the game how they'd like it to be. People still have to purchase Xenonauts to get the art and other assets needed to make it work, so it wouldn't lead to rampant piracy. And with Xenonauts 2 coming, the older Xenonauts game should really pass into the community's hands rather than just becoming unsupported and unfixed.
  10. Did the wall have 100% block? Anyway, maybe it works in the "community" edition. I will try it. But I generally prefer to play the official, supported version of the game, and it seems to be a problem there.
  11. A favorite tactic of mine from the original X-COM was to make a hole in the ceiling of a UFO and drop down inside. Well, you can't damage UFOs in this game nor do you do much fighting inside buildings, but I still noticed that if you make a hole (or if an alien shoots the floor out from under you), you don't fall through. You can walk in mid-air where the ceiling used to be. Also, if you kill a flying alien, the corpse just floats there in mid-air. It seems there is no gravity. Surely it wouldn't be hard to move objects down if there's nothing beneath them? EDIT: I don't have permission to change the title, but this is 1.59 stable on Windows.
  12. If I have an alien on the far side of a wall, and I try to shoot the alien through the wall with the machine gun (or probably any burst-firing weapon), the first bullet will break through the wall and then the other nine bullets will just hit the empty space where the wall used to be. This is frustrating because machine gunners can't punch through obstructions to hit aliens on the other side. Will this ever be fixed? EDIT: I don't have permission to change the title, but this is 1.59 stable on Windows.
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