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gebx

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  1. I like all the ideas mentioned, and here are a few things that could be added - 3 x 3 x 3 sized aliens... like a Rancor type monsters - More choices in armament for air would be appreciated. Also maybe increase the number of jets/ufo's and make the combat turned based? - Stargates.. someone mentioned it earlier, but what would happen if the aliens brought transportation gates to bring in resources/troops from other planets. Securing one of those gates would give humans an opportunity to explore maps on other planets. These would be "optional" maps to play for the purpose of securing extra resources, cash, intel, fun. Maybe even introduce the "transportation" gate in the tutorial as the only item that survived the iceland incident and earth had a few decades to learn it's secrets. You could limit the usage of gates to the mid/end portion of the game by making the maps impossibly hard with only well trained and equipped soldiers having a chance of succeeding. - Xenonaut injuries could be expanded, those who are shot and end up with -10 hp might just be incapacitated instead of killed. Incapacitated xenonauts could be in critical condition and need to be stabilized by a teammate to make it back to the base alive. I know there's a formula in place, but this would add an extra layer and a small chance for players to rescue their favorite soldier. - More death animations.. Head shots (head disappears and helmet flies back a few feet), softball size holes in torso's, exploding limbs. - Limb injuries/removal would be cool, it would take the xenonaut out of action and off the base until limbs can be regrown (who doesn't want alien lizard dna inserted in them?) or mechanical prosthetics are researched.
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