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Twan

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  1. Thanks a lot (and for all this work by the way). I should have read your thread more carefully, I was just searching a recent version to replay xnt after reinstalling the game, so downloaded it from the first link in your post without realising fixes and tweaks were in the other part.
  2. I was using the already patched XNT you made for OOS but not OOS mod itself. If you fixed things in the OOS part (or after you first released it) may explain why I still have those bugs (looked in my mods/XNT/aiprops wraith-omega do appear to have 2 grenades). Anyway, so, I can delete the grenades and reintroduce the omegas, cool.
  3. Thanks for the method. (but after watching the different aliens pngs I realised it's the Wraith-omega from sebillian ships and not the reapers from caesan ships I wanted to remove, only the acid spitting omegas having those weird bugs, anyway removed every "wraith-omega" in ufocontents should work the same) Now I hope their body isn't needed for researches etc.
  4. While everything else works fine I get an awful lots of bugs in battles with the acid spitting vipers (like them suddenly polymorphing into caesans throwing grenades, and triggering huge explosions like 2x the aoe of C4 for no reason , sometimes crashing the game). (playing with fresh install of last CE and podelski's patched XNT and some gameconfig changes, as only mods, so I don't see what may be wrong in my install) What files to change to remove them from the game (ideally is there a way to make them no longer spawn without breaking saves) ?
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