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Fox83

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  1. Pulse Laser causes game to crash. Can be repaired by editing aircraftweapons.xml and replacing pulselaser with bullet in columns ProjImage and ProjName. (not problem of this mod but Furies, Terror, and Dreadnoughts Oh My mod have problem in missing 1x in aircraft file in front of Items.AlienAssaultLanderDatacore and Items.AlienDreadnoughtDatacore (should be 1xItems.AlienDreadnoughtDatacore) and freezing air combat).
  2. Have not tested it yet but big garage trouble might be caused by production bonus having value 0 instead of -1
  3. This file repairs medbay upgrade problem. Just replace research file in ChoicesPart5 with research file in attachment. [ATTACH]6949[/ATTACH] researches.zip researches.zip
  4. Very nice mod over all. Few issues - I have killed andron controller but I have no research option to study it. Snipers seems bit overpowered (I hate when psionics take control of my sniper and kill my team member(s)). There might be some error in Advanced alien electronics research code since even whith all requirements it didn´t show in research screen. After some editing of research requiremets for it I made it work for me. If this was covered earlier I´m sorry to post it again, but 115 pages is bit too much to look over for Q & A / bugs
  5. I had this problem from XenopediaEntriesforUpgradedAircraftWeapons mod, that needs editing in researches.xml: original: Functional: SetCurrentTurretLevel(1); UpgradeBuilding("MissileTurret", "LaserTurret"); SetCurrentTurretLevel(2); UpgradeBuilding("LaserTurret", "PlasmaTurret"); SetCurrentTurretLevel(3); UpgradeBuilding("PlasmaTurret", "MAGTurret");
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