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Oldsmobile

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Oldsmobile last won the day on October 25 2021

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  1. Ha! I used to do that in the Classic X-Com games (UFO Def and TFTD). I'd put a bleeding or stunned comrade in the backpack and ferry him to a safe place. Or haul an alien. Kinda hilarious if you think about it. "Look guys - I have a stunned Tentaculate in my backpack!" Sometimes, they'd wake up and appear next to the soldier - Awkward...
  2. I'll buy the game no matter what. Y'all deserve to be rewarded for the tremendous effort!
  3. It has been an eventful month or two for the UK! Hope things quieten.
  4. I've fantasized about multiplayer for XCOM and Xenonauts too. The problem, i think, is that each human player will take too long. Or the inactive player will become impatient, regardless of how quickly the active player plays. Maybe if a time limit is imposed for each player, then it will work. Hmm... It would be interesting to impose a time limit on the human player even in a single-player setting. (I'm sure all this have been discussed before . . . What hasn't? )
  5. The Cleaners are trying to take down the Forum and suppress X2 development!
  6. The bug is applicable to any flying unit, not just Buzzard. I reported it here: http://www.goldhawkinteractive.com/forums/showthread.php/12673-Flying-movement-into-solid-structures-and-a-Reaper-bug?p=144604&viewfull=1#post144604 I think the fix is capping the structures, but being that the player can easily avoid the situation by not purposely flying into those spots, perhaps it's better to leave it be.
  7. For "Indochina," you have Cam Ranh Bay, Subic Bay, Clark AFB.
  8. I confess to having exploited this bug (?). It's useful when I want to target a specific tile with a rocket launcher. Question is - Do the aliens do the same? Edit: Sorry - I am playing the vanilla version 1.55, but it has similar behavior.
  9. Thanks for this mod. Is it 'normal' for the mod to generate four terror missions in one wave of UFOs? That just happened to me . . . I surrendered and re-loaded the game.
  10. Guilty as charged What do you suggest? (The only mods I have are Skitso's Maps, Instant Grenades, and Random UFOs)
  11. I think it'll be fun if there were a heavy alien unit that only does melee attack (but not a one-hit lethal kill like Reapers.) Like a Calcinite, with even more hit points and time units. <--Calcinite
  12. -The aliens are cute when they vault over fences - Just like a human! Caesans do it gracefully with their svelte bodies, but those Sebilians will never qualify for the rhythmic gymnastic squad. -I don't mind that the aliens are cloned or whatever because they were brought up with good manners and use doors instead of tearing a hole through sheet rock. Sure, Sebilians seldom ever knock before barging through the door, but that's just a Seb being a Seb. At least they're nice enough to not shoot through a flimsy wall at a Xenonaut's heat signature. (Androns, however, need to be re-programmed because, unlike their biological buddies, they seem unable to "grasp" the concept of a door knob.) -All alien weapons are straight-line, requiring LOS. Did the Praetors leave their putrid gasses back home? No guided projectiles? No walking mines? The High Praeter should check T'leth.craigslist.org: "Deep Ones eager to vomit innards in a parabolic trajectory for a bucket of chum. Strictly platonic on first mission. After that, who knows?" -There is no "i" in team, but apparently, there is plenty of "i" in aliens. Seeking individual glory, an alien will challenge my brave Xenonauts one-at-a-time. Wraiths are especially guilty of this, probably because their oversized lobes are susceptible to deep space transmissions of Rambo: First Blood. Pro-Tip from the Zergs: Overwhelming numbers! In short, I wish the aliens were more alien. I wish they were less polite. I wish alien drones could fly and have 360 degree field of vision and firing arc. I wish Harridans could use their weapons while flying. But, ultimately, my wish for a true X-Com successor did come true in Xenonauts, and for that, I am happy!
  13. You can say the same thing about alien bases and UFOs. Shouldn't the aliens be able to see everything within? I don't know if it is possible or not, or if it will make the game too hard, but: Someone should mod the game so that the aliens know all Xenonaut positions!
  14. Mild update: Playing 1.5 Stable (not 1.51) - I am successfully using melee attack by pressing M. It works on inanimate objects too! I bashed open the secret doors in alien bases with melee attack. I am going to experiment with tearing down walls and fences with melee attack.
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