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Reinski

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  1. I just experienced this teleporter issue in V1.5 Stable Candidate 4. Hasn't this been fixed? I mean the freezing of the game when receiving reaction fire after moving to a teleporter tile... Here is a savegame: [ATTACH]5918[/ATTACH] Just move the selected soldier (#5) to the teleporter tile behind him and the game will freeze. Btw. I'm using some map packs and some mods (e.g. Kabill's dynamic Ufos, Enhanced crashsites and Khall's carbines & shotguns) - not sure if these are required for loading the savegame. test.sav test.sav
  2. Hi, During deployment phase in a crash-site mission (with Valkyrie dropship) I was just able to place a soldier into the air, who shouldn't be able to fly. The soldier had Jackal armour equipped (didn't test any other) and after placing him into the air and starting the combat, I wasn't able to move him in any way. [ATTACH]5917[/ATTACH] Sorry for reporting this so late, but maybe that's something still possible to be fixed in the final release. Autosave3.sav Autosave3.sav
  3. In combat the mouse cursor normally indicates the cover properties/quality of the tiles sides and edged (which is a really nice thing!). But on some objects the markers are missing even though the objects do provide some cover. Not sure if this is really a bug, or if this functionality follows some rules unknown to me. Might also just be a map-design issue (I'm playing with map packs, but as far as I can recall it also occurred on vanilla maps). Nevertheless I wanted to report it, since it can sometimes cause a little confusion, esp. if you're new to the game.
  4. Hm, my savegames work fine (I continued from a battle-save and had a quick check of a geoscape-save). However, I manually reactived all mods in the launcher before starting the game, so maybe that makes the difference?
  5. Ok, done. Thanks for pointing out!
  6. Max is right of course - I just wasn't aware this might be something within your (Goldhawks) responsibility instead of Steam's. Generally, the behavior of Steam (or the game launcher) regarding the workshop objects (mods and map packs) is very unclear and unintuitive for the user. To point out what I mean, I'll describe my user-experience here. Please note that I never used Steam workshop before... First of all, after I subscribed to various Workshop objects (mods and map packs), there was no indication that Steam is downloading anything. But somewhere I had seen the hint that a start of the game might be necessary, so I started the game launcher out of Steam. I didn't see any mods in the list under "Modding Tools" nor did I see any download progress bar, so I was checking the Steam workshop pages again and after a while closed and reopened the launcher. This time I had one mod in the list, which I could install and activate. I waited around five minutes to see if more mods would show up in the list, but nothing happened. So, I closed the launcher again and started it again via Steam. Now I had a second mod in the list, which again I could install. Ok, I thought, Steam seems to do the downloads in the background and the launcher obviously isn't updated in realtime if downloads are complete, so I closed the launcher and waited a while (which normally should be sufficient to download some hundred MBs), so that Steam could complete all its hidden downloads. But when I opened the launcher, I again had only one new mod in the list. So I was repeatedly closing and opening the launcher - always giving some seconds (up to a minute) to do the download - and each time I had the next mod in the list. Don't know if this was just coincidence, but something like a progress bar would be great!! Ok, second issue I want to report (not to say: complain about ) is that there seems to be no pop-up information for new Versions of a mod. I understand that it's maybe not a good idea to have an automatic installation, because of incompatibilities, but a hint about the availability of a new version would be great. And a minor one: If you have activated a mod/map pack and then close the launcher again without actually starting the game, it will forget the activation and you need to repeat the procedure. So hopefully there is something you can do about these issues. Even though it is more a comfort thing...
  7. Yeah, that's what I meant as well. Steam client doesn't seem to indicate anything about workshop objects. Neither availability of updates nor download progress. And to me its behavior regarding downloading is a black box. I subscribed to a lot of mods/map packs at once, but the download seems to be triggered only by starting the game launcher. And each time I did so, it had only downloaded one mod. I had to leave the launcher and start it again to see the next mod and so on. Oh, and the activation of mods will only be remembered when you finally started the game itself. :-/ But we're getting a little off topic. Sorry for that!
  8. One more: In the soldier equipment screen in the available weapons list, the tooltips showing detailed weapon stats can disappear. It happens if the last weapon of an own-produced type is equipped to a soldier. Then the tooltip on the weapon in the right-hand side list (now with 0 available) will no longer pop up. This is esp. annoying for newbies like me, because I need to check the weapon stats from time to time and this list is the only place where you have it. Which brings me to the question why you don't use this detailed tooltip in all places, esp. the soldier inventory in combat? Would really be a help for beginners. Oh, and in case you're really about to fix this: Could you please add the required TU for reloading a weapon? That information seems to be specified nowhere in the entire game! Or did I miss it?
  9. Thanks, Khall, for fixing so far! Hopefully, there'll be a solution for the window-issue as well - would be great if you could keep us updated here. As far as I see, neither the Steam-client nor the Launcher is informing automatically about updates to mods, so most convenient is to subscribe to this thread.
  10. Well, now that I see that bug reports are really getting noticed (Chris, my kudos for this!!), I have another small one: You can order a flying unit to crouch and it will consume the 3 TUs, even though the unit will of course not crouch in the air. Unfortunately, the TUs are also consumed if the unit is landing, but you just issued the crouch order before the landing animation is finished. This happens to me quite often, because my intuitive expectation would be that the crouching order is queued until the unit has landed. If that's not possible to implement with reasonable effort, then maybe you can just ignore the crouching order until the unit is really able to crouch. Thanks (once more) for the will to still improve this game's quality!
  11. I agree, it's maybe not the most serious of all bugs... Thanks for the info, anyways!
  12. Thanks, Khall for fixing this! I just installed your update and combat is possible again. However, I am just wondering if it is normal that all houses on your tundra maps are (still) missing most of their roofs? I'm not really familiar with Russian architecture, but I guess this is not as it was intended. Is this anything you can reproduce and confirm whether it's a bug or on purpose? One more issue I just realized is that you cannot climb through broken windows...
  13. Not sure if this a bug or a feature, but from time to time I find that some of the advanced weapons (laser, plasma) are not fully loaded when the squad is back in the base after a battle. Let me know if you need additional info or a savegame.
  14. After researching the 2nd Generation shield (Assault shield), I found that a soldier using the buzzard Scout armor to fly and at the same time wielding that assault shield, the soldier will not turn into any other direction when ordered to do so. LoS is handled correctly, but the soldier Image will not update regardless if the soldier is implicitly changing look direction by moving or if explicitly by a right click. When on the ground, the facing works correctly, but after getting airborne again, the unit just keeps the last facing it had on the ground. Not sure if this is just a graphical issue or if the shields defensive directions are also not updated. And I don't have this Problem with any other Units than the ones that are equipped with the assault shield. Well, I hope what I wrote makes sense to you - if you need more info just let me know.
  15. Hi there! I experience the same Problem and can be a little more specific: The game freezes (at 100% on one CPU core), as soon as any NPC (Alien or Civilist) climbs over any obstacle and enters a tile that's outside the squads LoS. Not sure, if the Problem also occurs if the target tile is totally unknown (black), but the if it is just currently "greyed", then the game will freeze 100% of the cases. Workaround is to either try again and hope, AI takes a different move the next time, or just turn your own soldiers so that both tiles (starting and ending tile of the climbing Animation) are either in sight or out of sight. And though I'm currently also playing with additional map packs, I'm pretty sure that the Problem already existed before I installed them. Hope this helps and would be great if you could fix this. Greetings & thanks!!
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