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Evillevi

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  1. Also three more tips. A stun grenade in a small corridor between a reaper and your team is more effective than a grenade on the Reaper itself. In the event a soldier is surrounded by ... let's say Reapers, and he has not enough TU to run away. Check his inventory for C4. If there's one equip and arm it and watch it go boom the next round when the Reapers come to him. Always stay at least one square away from anything that can explode. A lot of the engine like thingy on an UFO are convenient covers but would effectivelly expand the range of an enemy grenade if it blows up
  2. Been playing Xenonauts and decided to post some tips I used. Primus, Prior to Buzzard Suits, if you want to find out what's at the end of a super exposed area, have two people who can reach the end, one runs while the other runs and smokebombs if there is a threat. Secondus, switching the first Machine Gunner and Sniper creates a high accuracy Machine Gunner that can barely move properly. Personally I love it since High Accuracy means lot's of kills. Tertius C4 Everything prior to the Alien Space Ships that is potentialy hiding something dangerous or that let's you kill something faster. Quadra, initially I've build strength for my troops so that they can carry 4-8 grenades + their normal loadouts. ... I love grenades. Pentus, Aliens Can't throw grenades through doors.
  3. Combat Roles are IMO heavily based upon some breakthrough points in the game. Typically the three points to keep in mind are Stun Weapons, Reapers and the Buzzard Suit. Stun Weapons start making grenadiers, shielders and scouts significantly more effective. Once Reapers you want Machine Gunners and/or Shotgunners on your team. Buzzard suit gives you much needed observation abilities, essentially rendering scouts useless due to the ease at which you can scan the area. As far as combat is concerned you would always want some damage dealers (shotgun,rockets, machine gunners) once Androns and Reapers start showing up. Scouts are typically not used since you are almost always better off with a shield in one hand at any given point in time. Typically Machine Gunners prior to the Predator suit can be effectively used in a few ways. First is park them somewhere and lure aliens into their range (at higer Tu's you can move 4 spaces before shooting IIRC; you also want your machine gunner to have higer TU than anything else since mobility is key). Or use C4 to blow the obstructions so the Gunners have a clear shot. Ultimately my standard built as is possible rely's on lot's of rifleman with moderate range. Machine Gunners and Snipers for long range, and assaults for close range stuff. I typically don't use a scout since I rush for buzzard suits as soon as possible since the LOS bonus is godly
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