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HongTeaPot

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  1. It's great to hear about the new Xenonauts project. What will you guys do to the project which is based on Jagged Alliance? Will some of its feature be merged into Xenonauts 2? Btw, I hope that Xenonauts 2 can make the combat become real time when there is no enemy in sight. Sometimes, searching for the last enemy with a turn-based system is quite boring and time consuming. It sounds really nice to me that the frequency of air combat shall be reduced.
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