yeah the bleeding is super annoying... maybe it could be done so that it grows exponentially, first round only few drops so that you have time to treat it, and then, if you don't, twice as much damage, and few turns later slow down again. Wouldn't it also be more realistic? Human body has this property that the blood vessels contract immediately after the injury and stay like that for sometime until they loosen up, doesn't it? I think it read it somewhere.