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haeserk

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  1. It's not bug. If you explore research.xml in assets folder, You will know that Producing the marauder intercepter is unlocked by completing the reseach of carrier Hull. It's somewhat complicated. You should get the Items of Carrier Hull, & should complete the Researches of Alien reactor, Researches of Cruiser Hull for Starting the reseach of Carrier Hull. Items of Carrier Hull is gained by producing Disassembling Carrier Datacore in part of Aircraft manufacture. 1. research alien reactor. 2. Get cruiser datacore. 3. research disassembling cruiser datacore. 4. Get another one of cruiser datacore 5. Produce Cruiser datacore Disassembly --> 1 item Cruiser Hull produced. 6. can start & complete research of Cruiser Hull. 7. Get one Carrier datacore. 8. research of Carrier datacore disassembly. 9. get another one of carrier datacore. 10. produce carrier datacore dissassembly. --> 1 item Carrier Hull produced. 11. can start & complete research of Carrier Hull. 12. after all of above, manufacture of Marauder intercepor will be appeared. Good luck. This Xenophobia mod is very exciting but, a little difficult.
  2. Annoying way of solution of the Buzzard armour hovering animation bug. 1. Coyote armour must be equipped for any soldier who never be in Buzzard armour & Wolf armour. 2. The soldier should perform any one ground battle. 3. Return to the base. 4. After that, Take off Coyote armour and then be in Buzzard armour. 5. Buzzard armour hovering animation works normally in Next mission. PS.1) Ony coyote armour shows that effect. I have no idea of that mechanism. I should respect Game programmer. ( esp, Bug Hunter. ^^ ) PS.2) Soldier with Original weapons of Vanilla game looks likely to work normally. --> I just checked the hovering animation maybe have nothing to do with armour. It maybe works normally when the soldier equip original vanilla game weapon in weapon slot. I guess This problem would get resolved by expert.
  3. I've just equipped shield in primary weapon slot in combat mod. In Combat mod, 1. Empty backpack except shield 2. Any two-hand weapons in primary weapon slot 3. drag weapons into the shield at Backpack 4. And then, The shield will be placed to primary weapon slot. 5. If so, repair kit will be appeared in quick slot, too. 6. From now, damaged Shield can be repaired by means of clicking repair kit in quick slot. .. Good Luck!
  4. I experienced exactly same bug. In my case, 1. Save in Geoscape map 2. Quit the game & exit to Windows 3. Restart Xenonauts & Load 4. 100/100 shield visible in equip screen.. Eum.. I have no idea about the mechanism. Why??? And, I still can't repair shield in combat mod. I could not but use Shield once as in Vanilla Game.
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