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Kirb

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  1. Same, dermal regen device or metabolism accelerator weren't unlocked, but getting that crash on load. I'm guessing it'd be better just to start a new game, as any future patches would have the same problem.
  2. Huh! You're absolutely right; for some strange reason I thought Magnum-nauts had been in the mod list as a required component of Xenophobia, so I installed it as well. My bad. Huge relief though. Thanks for your hard work (and yours as well, TacticalDragon); will reinstall.
  3. I'd have to agree after giving it a play, having all of the redundant ballistics (redundancy in general) is kind of a big turnoff and mostly just serves to clutter up the screen. Might be worth it to consolidate some of the vehicles/weaponry into the most noteworthy/interesting examples. Everything else is pretty rad. Was trying to find a way to at least disable Magnut-nauts, but I suppose there's no way to disable just one of the mods, eh.
  4. Is there a way to dummy out any unwanted mods? Would simply not installing them do the trick, or are they needed for the patch to function?
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