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tcmJOE

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  1. That's a pity, though I understand technical limitations can be what they are. Please do consider it for future titles.
  2. You'd basically have descriptions of the sound--so if during Hidden Movement some androns stomp around there would be a note like "[Metallic walking noises]". Perhaps after you've researched (autopsy) the alien in question it would be specified (the above comment could become "[Andron walking on metal floor]"). There's two areas where having the sounds would be very important--during tactical combat (particularly during hidden movement) and in the aircraft minigame (cues of "[Alien missile launched]" and "[Aircraft destroyed]" come to mind). So a sample Hidden Movement would have the following lines of text [Walking through grass] [shotgun blast] [shotgun blast] [Plasma burst] [Civilian cries out in death]
  3. Hello there, I picked up Xenonauts a few weeks ago and have been greatly enjoying it, thank you for making the game! One comment, however. Would it be possible to patch in closed captioning for the various audio cues (Shots being fired, reaper attacks, etc)? I have some friends who have some hearing loss, and I don't feel able to share the game with them as it stands since they'd miss many important cues. Additionally, it would really help for those late-night playing sessions when I want to keep the audio off so as to not disturb anyone.
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