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Sovereign

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  1. I don't get hyped for games anymore, but I am looking forward to the following. Fallout 4 (I can already see that mods are going to make this game amazing) Mass Effect(4): Andromeda Deus Ex: Mankind Divided Rise of the Tomb Raider (the timed exclusive BS, bothers me so I'll probably wait for a steam sale) Shadowrun: Hong Kong Mad Max (really hoping they get this right) Doom Games I'm interested in but not really concerned about. Just Cause 3 FFVII No Man's Sky (Pretty skeptical this will be anywhere near as great as they say) Horizon: Zero Dawn If any of these don't come to PC, I likely won't be playing them.
  2. If I may add a couple of observations. Bravery and reflexes should take priority when selecting new soldiers as these are the most difficult to improve. Sometimes soldiers will have a decent line of fire on the tile an enemy is standing on but won't be able to actually see the enemy. One of my snipers was able to kill a Caesan on the second floor of a warehouse this way. If you have multiple crash sites make a save before sending out your dropship. This way you can if a site disappears en route you can reload and airstrike it. Look at how much money you'll get from an airstrike, and send your dropship to the highest paying site. Unless you need a relations boost in a certain area more.
  3. I like them, but In my opinion the top of the caster is still too straight. What do you think of adding a carry handle? I was thinking something similar to what you see on the M60/M240. http://images2.wikia.nocookie.net/__cb20110512000816/deadliestfiction/images/6/66/M60_Machine_gun.jpg
  4. Nicely done, I like the addition of a collapsible stock.
  5. I like the idea and the look of the dart gun, but I find myself wondering if this is OP or not. I was under the impression the game only gave you stun grenades and the stun baton in order to make taking an alien alive more risky.
  6. I usually save after dealing with a wave of UFOs and send my dropship to either to the largest crash,if there one isn't larger I'll pick one in an area that has lower funding. After that site has been cleared I try to clear at least one more crash site on the return trip. If one of the crash sites disappear, I'll go back to the most recent save and airstrike whichever ones I can't get to.
  7. Good to know, thank you. I'm using the XCE, does that make base attacks more likely?
  8. Was not a separate question, just an extension of the previous question. I apologize for the confusion.So, keeping a fairly high number of soldiers in reserve in your main base is acceptable, but you don't keep any at your other bases? Do you place AA guns in your other bases or in your main base? How many is usually suitable?
  9. Ooh, kill me! KILL ME! You know you want to. If it makes any difference I'm a pretty good shot IRL, so I'd serve you best with an M16 or DMR(Designated marksman rifle).
  10. I suspected you might say that, I'll definitely install this before I start a new game. Keep up the great work Kabill.
  11. I am not afraid to admit that I am still learning this game, so hopefully asking these questions will help myself and anyone else who stumbles upon it. I did a search on the forum, but didn't find the answers I was looking for. How many soldiers do you usually keep? Logic dictates that you'd have at least one full dropship at each base, but I know from reading the forums this is actually counterproductive. So, do the resident masters of the game only have a full dropship at the main base? How many soldiers do you keep in reserve(if any) for base defense or deaths? Do you only have soldiers in reserve at your main base? I know the best defense against a base attack is interceptors, but what if all of your interceptors are grounded or chasing other UFOs? The AA guns are not guaranteed to stop an attack. What happens if your base is taken by the aliens Are you able to liberate from the aliens? If you are do you lose the contents of your storeroom, are all scientists/engineers gone, are any structures destroyed? Thank you to everyone for any help you can give(or have given in other advice threads) and I hope you enjoyed my click bait title.
  12. Is this mod compatible with games that are in progress?
  13. That happened to me last night, my second sniper got shot in the back of the head. I wasn't aware that dragging the wounded helped survival chances. I know that they aren't always dead at the end of the mission, but If you use the number hotkey you can select the downed soldier. If I open the inventory it says "(KIA)" next to their name, I assumed this meant that soldier had no chance of survival.
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