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Spong

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  1. I'm finding that even when Xenonauts is "doing nothing" between moves, it chews a whole CPU core if it has focus. This makes it a little bit power-hungry for gaming on the road, which is where I do it mostly! Is there a setting or a technique I can use to get it to minimize CPU use between moves? I've taken to keeping the mouse focus outside the window while playing, but thought there might've been something built in. (the game loops don't seem to use that much CPU, but the input loops could perhaps be normalized to the frame rate, which could be limited when on battery power?)
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