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Bishop

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  1. Because this is my first post I want to start with saying that you guys do an amazing job. I am an X-Com fan of the first hour. I played X-Com Enemy Unknown and liked if for its dense atmosphere, but it was tweaked to have too few strategic depth. Thank you for doing a remake with all of the traditional features like multiple bases and so on. Here are some usability suggestions, I stumbled on during my first games (unordered): * Base - Soldier Equipment: show carrying capacity in KG and not only a red bar, when its too much. I want to know how many KGs of equiment I need to remove. * Base - Soldier Equipment - Weapon Details: on 1920x1080 the font is too small .. make it bigger ... maybe double it. * Base - Stores: show sell value per unit without need to select one unit to sell to see its price. * Base - Navigation Button-Bar: seperate Geoscape button or make it distinguent from the other buttons. After all you navigate "up" to an overview of all bases. * Base - Build Structure: make structure rotatable. There is no sense in preventing to build a structure just because of its orientation. * Geoscape: show how much a new base will cost instead of just saying "insufficient funds". Maybe on the button itself. * Tactical: Make the maps rotatable. 90°-steps would be completely sufficient. * Geoscape: Make button for a screen with the last funding information available, so I dont have to wait till next month.
  2. Problem: Assignment default is always Charlie-1 even if it is enroute. This is strange behaviour, because you can always change the equipment of Charlie-1 soldiers. But if it is enroute, after selecting "unassigned", you can not change back to "Charlie-1". Solution: change default to first selectable group of soldiers. Add hint to Charlie-1 why it is not selectable, e.g. "Charlie-1 (enroute)".
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