DonStealth
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In a ground combat mission all units that have teleported are visible except for the two soldiers with shields. But he became visible when I selected him for the screenshot =/ The save is from the turn before teleportations. Hopefully you should be able to reproduce by sending up unshielded troops first and then the troops with shields. auto_groundcombat_turn_14_start-296.json
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V 5.24.0 Ground mission - Night is day and day is night
DonStealth replied to DonStealth's topic in Xenonauts-2 Bug Reports
My game seems to have switched to the wrong behaviour again. Now I have two saves to share. I time my ship to arrive soon after sunrise. auto_strategy_user-153.json auto_strategy_before_combat-154.json -
Background: On ground missions I sometimes overload units with gear. This time it was with loads of grenade, weapon and a shield. 2-3 turns in I dropped the shield but the unit didn't regain the expected TU. I had two units with the same type of overloaded loadout. I'm attaching multiple saves. I can't seem to find the before mission or turn 1 saves but I am attaching turn 2-6 saves. The unit that behaves incorrectly is the one pictured: The overloaded unit that behaves as expected is Taher S And a screenshot from his actual TU from the base: auto_groundcombat_turn_6_start-260.json auto_groundcombat_turn_5_start-259.json auto_groundcombat_turn_2_start-256.json auto_groundcombat_turn_3_start-257.json auto_groundcombat_turn_4_start-258.json
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V 5.24.0 Ground mission - Night is day and day is night
DonStealth replied to DonStealth's topic in Xenonauts-2 Bug Reports
The oldest save I have is the attached one. It is a ground mission but I had this happen during quite a few missions so I suspect that if you use this save you might still find the issue. user_day_128_land_site_manual_save-1 - submit bug.json -
V5.24.0 Alien base attack - Incorrect line of sight
DonStealth replied to DonStealth's topic in Xenonauts-2 Bug Reports
Sorry, I don't have any saves left from that mission. If it happens again I will save the auto-save and also make a manual save. -
At the end of the alien turn the sound effect of doors closing but the visuals showed the doors opening. The doors where already open at the end of the previous turn. After opening the doors (and they show as closed) the mouse icons correctly shows the "can't close the door symbol". Unfortunately I can't screen capture with the pointer symbol still showing. =/
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Xenonauts Experimental Builds & Instructions
DonStealth replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Yea, I had to start the task manager and kill the steam process and then restart steam. Then I could opt out. Thanx for pointing me in the right direction! -
Xenonauts Experimental Builds & Instructions
DonStealth replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Hi I'm trying to opt out of the experimental build but it doesn't seem to work. I entered the password but did not get any other option than the experimental build. Anyone else having this problem? -
In my perspective the game is too easy. I'm playing on the highest difficulty and have been on 6 missions. 1 dead, 1 wounded and injured. I think I have 6 majors and I'm pretty close to having super soldiers soon. The ground fights needs be more brutal. Ai needs to be vastly improved and be more coordinated and aggressive...
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Tweaks and adjustments to air combat
DonStealth replied to Max_Caine's topic in Xenonauts General Discussion
How do I change the speed of the aircrafts?