Phoenix
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Huge problem: passive aliens inside ufo's
Phoenix replied to Skitso's topic in Xenonauts General Discussion
Well, Caseans tend to be fairly passive, as in take cover and wait for their reactions shots, Sebs are aggressive though. I noticed that androns somewhat idle. -
Sure you can place it in other place, but you expose yourself to more negatives on funding and less positives on funding. 1 base won't cover all of americas, while 1 base covers whole africa, europe arabia and a decent part of soviet block... The point i was trying to make is still the same. there is very little variety in builds to have a decently successful game. Try to play without expanding radars and going for fast second full operations base (with second drop ship and stuff) or even try to go for 5-6 bases world wide (with 3 being filled with soldiers)... not doable, at some point (month 4-5) you get starved by funding hits, because you had less than optimal radar coverage.
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The problem is, that there is no deviation from the 3 base build. You place the first base always in the north Africa (to cover EU, NAfrica, SAfrica, Middle East and part of Soviet Block, and then your second base is most likely somwhere on Cuba or Mexico to cover Majority of Americas, and 3rd is around Phillipines or Japan. to cover Asia, other part of Soviet Union and Australia. You always pump up immediately 2 additional radars in the first base. I mean, in theory you have a lot of choices, but in reality, there are no choices at all... You have to go a specific route or you will fall behind due to funding problems, especially on anything above normal. The first X-COM wasn't that restrictive, even the New X-COM gives way more real options (use of satelites, starting location and play style from there, build order of buildings).
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@Kordanor Interesting points, but I am so used to flanking moves and close combat that I have hard time moving away from it. moving in spaces from the sides, and with 1-2 flashbangs usually helps a lot. My usual strategy pre-Crovettes is flashbankx2 and stun grenades x2 or shotgun fire fire from safe distance or face rush (depending on the number and positioning of enemies. It's a good training before zap-jockeys required for medium UFO commnaders. I have 2 varied tactics, but i each I have at least 2 CC specialists. 1) is a traditional tank followed by infantry column (tank spots, fires and depending on the result I take more actions, starts to be very effective once Pulse lasers appear) 2) is 2 shield guys for forwards with flash bangs, snipers always with a lot of smokes and then riflemen and assaults (very high TUs) with CC equipment (flashbangs, stun rods, stun grenades), and moving them as two units within firing range of each other. Allows for both aggressive and defensive plays On another point - geoscape interceptions I've noticed that you send 2 interceptors for light scouts and sometimes 1 condor for regular scout (which is not enough). I've learned that the speed at which the ships are moving are indicators of what size type the UFO is. (1400 light scout, 2000 scout, med 1400 corvette, 2000 medium landing ship, etc.) It really helps to plan the distribution of interceptors. NOTE: currently watching your 12th video.