peirceg
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Thanks for that! I knew something like that was happening thanks!
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I tried editing the aircraft.xml (chinook) in the assets folder and started a new game with the capacity set to 16. However it was still at 8. I have installed Into the Darkness Hellgate. Just wondering why it isnt registering the increased transport capacity? Do I have to edit another file to? Is the mod overiding this?
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Is there a morale panic mod out there that lets the alien panic/go beserk if you kill enough of them quickly enough? Like UFO : EU ?
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Chris answered it a while ago.
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I would like to see the occasional farmer/hunter with a shotgun/rifle in some of the missions!
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Xenonauts vs Xcom Enemy Unknown
peirceg replied to boredcanadian's topic in Xenonauts General Discussion
Only problem with XCOM are no random maps and base battles which I think is a game breaker. -
a psi-training facility to train up your psi-defence or whatever? Diminishing returns on the number of times a soldier can be controlled? psi-defence temporarily for that mission goes up after each successful mind attack? have your own psi capable people be able to defend against psi attacks at their fellow squadmates?
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Oh well thats a shame! Thanks for the reply.
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I think it would be great if there was an option to set your soldiers to kneel automatically at the end of their turn if they have the points for it and it doesnt affect reserved shots.
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wow thanks it was a good read
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Marketing and the upcoming Firaxis X-com game
peirceg posted a topic in Xenonauts General Discussion
I must say from what I've seen in the demo you guys really have made great strides in resurrecting a good old game. However with the upcoming X-com game I really would like to know what you have planned marketing side? And how you plan to differentiate your product from theirs? (apart from the 2D - 3D).