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MickeyC

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    125
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  • Biography
    Moved around a lot when I was younger. But been here in Melbourne for 18 yrs now ... phew
  • Location
    Melbourne, Aus
  • Interests
    Braaaaiiiins ... oh and fatherhood, love my little boy
  • Occupation
    Xenonaut
  1. Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... Build 8 ... waiting much ... ?
  2. <p><p>I approve of your forum title!</p></p>

  3. Agreed, choosing the initial base layout would be good, but limiting the connectivity with adjacent rooms is unnecessary.
  4. I actually really like the sound of this. As you say Chris it would likely jar some people and may not be an exact fit to the feel of the game, but covert ops are a big part of the secret organisation thing, and certainly with in the time setting, so it does fit to a degree. I kind of hope this does make it in
  5. Do we though? Do we really know this didn't happen? Were you there? Did you see? erm ... sorry ... personally don't really see any need for this to be in a future setting. As Leto said, a past setting hasn't really been done before, so it is a refreshing change to the seeming obsession of game devs to make sci-fi games in the future - there is no need for it with a game like this one
  6. Not a bad idea imperialus, having separate tracks for COs and NCOs could be good
  7. Nice ... wonder if it would be any auto lose if more than X % of the world became irradiated ...
  8. hmmm, not sure having names in the release is really much of a bonus, since you can change names anyway can't you? might be nice for some to think that random person on the other side of the world has a soldier with their name, but oh well, not sure where I am going with that. Let's just say I'm not a fan of that bonus - but I could just opt out if I wanted to I suppose
  9. Fair enough, Sathra. I always had a standard trooper loadout and then knew who my others were and when someone died just rotated one of my experience people into that role and got new rooks as with the standard load as replacements, always worked well for me
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