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Gijs-Jan last won the day on May 7
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Game developer enthusiast!
M.Sc. Artificial Intelligence; Maastricht University
Lead Developer / Owner of CodePoKE. -
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Maastricht, Netherlands
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[V7.21.3 - General] All saved games are gone
Gijs-Jan replied to Bald-boy's topic in Xenonauts-2 Bug Reports
Can you download several saves, to ensure that if for any reason the steam setup is changed while we are trying to fix it; you still have them? -
Full Release 7.18.7 STABLE Released!
Gijs-Jan replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Hey, looking through this seems to be mostly LLM analysis on stacktraces. Very interesting to see where things are going wrong (I might update the github wiki https://github.com/GoldhawkInteractive/X2-Modding/wiki) . Are there specific things you think that would help you? -
[V7.18.3 - General] PDB files in build
Gijs-Jan replied to harrison314a's topic in Xenonauts-2 Bug Reports
PDB is actually intentionally released to make modding of the game easier! The Moq DLL we'll take a look at.- 1 reply
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Thank you for the write up, and excellent to hear you enjoyed it!
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Please remove Aliens omnisense
Gijs-Jan replied to silencer's topic in Xenonauts-2 General Discussion
We are keeping an eye on them and fixing the issue is definitely planned for the AI rework pass. -
[m5.30.0 - Ground Combat] Impenetrable fog of war/cruiser
Gijs-Jan replied to Melee's topic in Xenonauts-2 Bug Reports
Thank you for the extensive testing! We've found two bugs so far that we've fixed: 1. The tiles that trigger the UFO full reveal were sometimes behind the LOS blocking tiles, and couldn't get triggered. 2. During night time missions, we were incorrectly checking whether a unit had enough light to seeing the UFO, so it would reveal at normal vision sometimes. We're looking into the last one you reported. -
[m5.30.0 - Ground Combat] Impenetrable fog of war/cruiser
Gijs-Jan replied to Melee's topic in Xenonauts-2 Bug Reports
As a check: you can load a certain save, looking at the UFO, and when loaded the UFO is not revealed? (and reliably) Could you give me that specific save? -
Newest update breaks Debian compatibility
Gijs-Jan replied to MarcelBru's topic in Xenonauts-2 General Discussion
@MarcelBru I've had this issue recently as well on Linux (Arch & Mint). The problem is that the i386 version of various graphics drivers got removed from graphics packages upstream on various distros (iirc - check this; or it was something along the lines of it becoming optional). Photon tends to use i386 instead of x64. You'll want to opt-in to the i386 version of whatever distro packages you have, and reinstall your graphics drivers / ensure that the appropriate versions have been installed. -
Xenonauts 1 Insane Iron man Veteran FEEDBACK
Gijs-Jan replied to Berserk's topic in Xenonauts-2 General Discussion
Hey, could you maybe give examples where the LOS and the shooting mechanics are not giving you the same info? From my perspective they use the same logic and should be telling you the same thing, so any cases where it's not I consider something we need to fix -
4.5.0 - CTD at the end of the first mission
Gijs-Jan replied to Emily_F's topic in Xenonauts-2 Bug Reports
Is this on 4.6.0 or 4.5.0? We just discovered a bug with the save loading in 4.6.0, using older saves and fixing it now. -
[v3.10.0] crash on (v3.8.0) ground combat savegame load
Gijs-Jan replied to SoftwareSimian's topic in Xenonauts-2 Bug Reports
Thank you for the bug report! We had to remove some assets to finally fully fix the bald-soldier problem, which caused any GC-save to no longer be valid. I'm sorry for the inconvenience it caused but for this one we had no way but to remove the assets and cause this issue. Your save from before the GC should still be valid! -
Cheers for the repro case! It's been fixed and we hope to release a hotfix for it soon.
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[3.04 experimental - tactical] Can't heal unconscious unit
Gijs-Jan replied to Skitso's topic in Xenonauts-2 Bug Reports
Cheers, thanks for the save - I'll have this one fixed quickly!