thedjstu
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@bonerstorm Dude, I took out a flight of 3 interceptors with 2 5 armor phantoms.. which you should definitely have long before they show up. I think I have 6-7 phantoms up at that point of the run. You need to chill out a bit, judging from your posts I played completely differently than you in terms of tech progression and my panic levels are stable. What you see at day 166 in those screenshots is where it stayed in the run because I had the air war won, UFOs couldn't run up panic anymore. It's just not as broken as you think. FWIW @Chris I would note missiles as a whole seem woefully underpowered compared to X1, but I withhold judgement as the game makes it very clear an air war pass is coming.
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You say this alot, but I can down a 3 interceptor flight with 3 15 armor gauss phantoms reliably... 1v1 a Gauss phantom will beat an interceptor, split the engagement into 3 1v1s and it's simple. Killing 3 of them with 2 5/15 Guass armor phantoms is... harder... but can be done. I suspect you are not dodging their missiles and that is what is causing you problems. Granted.. the game doesn't really tell you they have missiles, but they do.
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I think datacores in general are not triggering research at the moment.
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They don't seem to be, I downed >20 and never got it. I also have downed carriers in the same game and only gotten fusion reactor tech (at least I assume that's what it is, the research box is ####), no tube launchers or armor from it either. The trend seems to be that datacores in general are either not triggering research properly or they're somehow getting destroyed... the aliens seem very trigger happy in their own ships this build (trying to shoot through the walls)
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Build V18.3 Hotfix 2 Released!
thedjstu replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
that is a negative for me. Unless I am not "securing" the ship in the games opinion by not visually clearing the 2nd floor, which never happens because all the aliens are on the 1st floor and bumrush you the second you come in range. took a look through the files, apparently I am supposed to get alien launch tubes from the carrier? that didn't drop either. -
Build V18.3 Hotfix 2 Released!
thedjstu replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Yup, got alloys from all the ships, even getting money from armor off of the cruisers, but zero research. Also not getting any armor off of the carrier, but that may not have armor normally, idk. -
[V18.3 Geoscape] Laser cells
thedjstu replied to Sathra's topic in Xenonauts Bug Reports / Troubleshooting
the hotfix to fix it didn't fix it. workaround is in this thread: http://www.goldhawkinteractive.com/forums/showthread.php/4769-v18-3-HF2-Geoscape-Still-no-laser-ammo-on-research -
Build V18.3 Hotfix 2 Released!
thedjstu replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Was the alien alloy hardening drop removed from cruisers? I don't seem to get them. Also I have never gotten directional thrusters to drop either, over the course of some 20+ landing ship/cruiser kills. -
Build V18.3 Hotfix 2 Released!
thedjstu replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
I did, brand new game. Still nothin -
Build V18.3 Hotfix 2 Released!
thedjstu replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Chris, I'm still not getting any laser ammo with hotfix 2.