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flashman
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flashman
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04-26-2012
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Today,
00:40
flashman
replied to a thread
Flash's maps
in
Xenonauts Mapping
added 3rd large Soviet terror site
see more
20 replies | 276 view(s)
Yesterday,
23:43
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
Added 3 new wooden soviet buildings 7 cover props As I use drop box the link always has the most up to date files in it. I am going to move on...
see more
14 replies | 181 view(s)
Yesterday,
23:21
flashman
replied to a thread
Flash's maps
in
Xenonauts Mapping
Added soviet stockyard. This is a terror site that is very open fighting through the railway sidings
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20 replies | 276 view(s)
Yesterday,
20:07
flashman
replied to a thread
One map per week
in
Xenonauts Mapping
Addition, the only changes between 18.3 and 18.5 appear to be the removal of certain concretes from town/soviettown maps and the addition of fruit...
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60 replies | 1558 view(s)
Yesterday,
20:02
flashman
replied to a thread
One map per week
in
Xenonauts Mapping
Keep it up, I am focusing more on sub maps atm more than maps because I want more variety. There are only so many was that you can use what is there.
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60 replies | 1558 view(s)
Yesterday,
18:54
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
Thanks Sathra. Find it quite relaxing making the submaps. I have fixed several issues with some maps and added alternative submaps for some of...
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14 replies | 181 view(s)
Yesterday,
01:56
flashman
replied to a thread
Flash's maps
in
Xenonauts Mapping
Added a new large 70x70 soviet terror
see more
20 replies | 276 view(s)
Yesterday,
00:48
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
Updated KGB office roof Updated rich house floor/walls/windows and roof layout Edited the roof of records office to make it 2 high. Added a...
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14 replies | 181 view(s)
05-17-2013,
23:02
flashman
replied to a thread
Modifying tiles
in
Xenonauts Modding
All tiles are in xenounauts tiles folder in extracted version. follow this link to install extracted files ...
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3 replies | 52 view(s)
05-17-2013,
20:22
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
NP Once I have made a couple more wooden buildings I will create the collage of all submaps. Time has been my main killer here :)
see more
14 replies | 181 view(s)
05-17-2013,
20:17
flashman
replied to a thread
Return of the tiles
in
Xenonauts Suggestions & Feature Requests
I know the town has a more pinkish concrete, however, the soviet town map now has only grass, there is no concrete without including the custom...
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3 replies | 73 view(s)
05-17-2013,
20:15
flashman
replied to a thread
Level Editor Fix
in
Xenonauts Mapping
just to say it works perfectly
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6 replies | 71 view(s)
05-17-2013,
19:01
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
Just added a KGB office based off of the Vilnius KGB HQ. I want to make the front door stand out at some point, though it is proving trickier than I...
see more
14 replies | 181 view(s)
05-17-2013,
18:57
flashman
replied to a thread
Level Editor Fix
in
Xenonauts Mapping
Chris this is beyond awesome. I will test all my maps with 18.5 to see if anything is wobbly with them. They are all made in 18.3 atm. I am...
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6 replies | 71 view(s)
05-17-2013,
17:02
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
Spamming my thread again. I have just done an alternative stasi building soviet_stasi_flash2 This one has a more open floor plan with a gaol on...
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14 replies | 181 view(s)
05-17-2013,
01:04
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
Just updated and added a soviet gas station. The pumps are a little too bright but its all that is available atm. If you want to see my submaps...
see more
14 replies | 181 view(s)
05-17-2013,
00:10
flashman
replied to a thread
Little Mod V3
in
Xenonauts Modding
these changes feel nice. Though the number of aliens in a drop could unbalance the game in a different way than expected. Think financial...
see more
10 replies | 223 view(s)
05-16-2013,
20:26
flashman
started a thread
Return of the tiles
in
Xenonauts Suggestions & Feature Requests
18.5/4 are missing several tiles from 18.3 These seem trivial but they are very useful tiles and removing tiles breaks custom maps between builds....
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3 replies | 73 view(s)
05-16-2013,
20:14
flashman
replied to a thread
Flash's maps
in
Xenonauts Mapping
Added the following ground tiles into my soviet submap folder because they are not present in 18.5 industrial_concrete_5x5...
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20 replies | 276 view(s)
05-16-2013,
20:03
flashman
replied to a thread
Flash's maps
in
Xenonauts Mapping
I have now added my first large map 70x70. This is built using only custom submaps that I have included in the download package. Custom submaps are...
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20 replies | 276 view(s)
05-16-2013,
15:47
flashman
replied to a thread
One map per week
in
Xenonauts Mapping
gratz on getting your maps into 18.5
see more
60 replies | 1558 view(s)
05-15-2013,
19:26
flashman
replied to a thread
MM Maps
in
Xenonauts Mapping
Apologies I fixed tiling issue. Yes the sizes are good. The only map I think is a bit tight is small5 scout5 because the water traps you going 1...
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3 replies | 93 view(s)
05-15-2013,
18:49
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
OK I have updated the submap pack for the soviet tileset I have 2 new flats -1 UD and 1 LR. They are the same as the standard empty ones (only...
see more
14 replies | 181 view(s)
05-15-2013,
17:26
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
I cheated and kept it backed up. Though my version is a bit of a piggle as i removed all the goldhawk maps to test out the custom ones and I have a...
see more
14 replies | 181 view(s)
05-15-2013,
00:27
flashman
started a thread
New custom submaps
in
Xenonauts Mapping
I started by creating Soviet submaps because the tileset is so bare. I had to steal some furniture props from the town tileset and industrial. ...
see more
14 replies | 181 view(s)
05-14-2013,
22:50
flashman
replied to a thread
[18.4 Level Editor] human.valkyrie size
in
Xenonauts Bug Reports
If that is the case then maps may have to be designed just for the valkyrie unless you leave an enormous spawn point available.
see more
3 replies | 66 view(s)
05-14-2013,
20:52
flashman
replied to a thread
Flash's maps
in
Xenonauts Mapping
I have played through all the maps in the campaign. I replaced all the maps with just mine so that I could test them out. Based on play testing I...
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20 replies | 276 view(s)
05-14-2013,
17:45
flashman
replied to a thread
[18.4 Level Editor]Town missing greyconcrete 5x5
in
Xenonauts Bug Reports
Several of the custom maps I have downloaded and made do and its removal borks them. It is also easier to use a 5x5 title than the 10x10 when...
see more
2 replies | 36 view(s)
05-13-2013,
23:43
flashman
started a thread
[v18.3 HF2 soviet tiles submap]
in
Xenonauts Bug Reports
This is the last build that gave access to the tiles for the submap editor. A lot of the soviet submap tiles are out of position and cant be used...
see more
0 replies | 17 view(s)
05-13-2013,
22:22
flashman
replied to a thread
MM Maps
in
Xenonauts Mapping
Your cabin submap directory wants to replace my default submap because you included yours and the original one. If you remove all unchanged files...
see more
3 replies | 93 view(s)
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