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flashman
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flashman
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04-26-2012
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Today,
22:04
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
La piece de la resistance I have added a soviet military base and military road blockades I will be making a map based on these pieces soon.
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16 replies | 203 view(s)
Today,
19:33
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
With the inspiration of Stinky I have now added a soviet hospital, a 2 storey building with cool roof :P
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16 replies | 203 view(s)
Today,
16:31
flashman
replied to a thread
Mapping FAQ and Basics
in
Xenonauts Mapping
put them in the middle of the room away from the walls and then bug submit the image
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39 replies | 3072 view(s)
Today,
16:29
flashman
replied to a thread
[V18.5] Alien autopsies and ship research completed as soon as mission completes
in
Xenonauts Bug Reports
Chris set it to auto research rather than manual because you no longer get a bonus. Though if this is the way its going to be it should not pop up...
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2 replies | 32 view(s)
Today,
12:36
flashman
replied to a thread
Flash's maps
in
Xenonauts Mapping
bugfixed some tiles and railings on large soviet flash4 fixed overlapping doors on propaganda building and joined bungalows rear door.
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21 replies | 296 view(s)
Today,
11:16
flashman
started a thread
[18.5 soviet tile stairs] can not always be climbed
in
Xenonauts Bug Reports
I have checked all the spectre information and cannot work out what is wrong here. You cannot always climb the soviet stairs. In soviet_flatLR...
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0 replies | 19 view(s)
Today,
11:05
flashman
started a thread
[18.5 battlescape soviet tiles] can walk through windows
in
Xenonauts Bug Reports
All the soviet window tiles can be walked through as if they are not there. Looks very weird. The windows so far affected are ...
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0 replies | 16 view(s)
Today,
10:56
flashman
started a thread
[18.5 map editor] terror sites no valkyrie
in
Xenonauts Bug Reports
You cannot place a valkyrie spawn in the town or soviet maps Also in the middle east map the valkyrie takes up half of the screen unlike...
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0 replies | 15 view(s)
Today,
09:04
flashman
replied to a thread
[18.5 Ground Combat] Something kooky with the map selection...?
in
Xenonauts Bug Reports
Quick battle is the best way to test maps if you readup how on wiki, though it can be a pain sometimes to get terror sites to load because you have...
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3 replies | 59 view(s)
Today,
08:51
flashman
replied to a thread
Mapping FAQ and Basics
in
Xenonauts Mapping
Any spectres you change need saving but if you must remember that you will edit every version of that file on every map. I am submitting a list...
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39 replies | 3072 view(s)
Today,
00:40
flashman
replied to a thread
Flash's maps
in
Xenonauts Mapping
added 3rd large Soviet terror site
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21 replies | 296 view(s)
Yesterday,
23:43
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
Added 3 new wooden soviet buildings 7 cover props As I use drop box the link always has the most up to date files in it. I am going to move on...
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16 replies | 203 view(s)
Yesterday,
23:21
flashman
replied to a thread
Flash's maps
in
Xenonauts Mapping
Added soviet stockyard. This is a terror site that is very open fighting through the railway sidings
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21 replies | 296 view(s)
Yesterday,
20:07
flashman
replied to a thread
One map per week
in
Xenonauts Mapping
Addition, the only changes between 18.3 and 18.5 appear to be the removal of certain concretes from town/soviettown maps and the addition of fruit...
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60 replies | 1566 view(s)
Yesterday,
20:02
flashman
replied to a thread
One map per week
in
Xenonauts Mapping
Keep it up, I am focusing more on sub maps atm more than maps because I want more variety. There are only so many was that you can use what is there.
see more
60 replies | 1566 view(s)
Yesterday,
18:54
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
Thanks Sathra. Find it quite relaxing making the submaps. I have fixed several issues with some maps and added alternative submaps for some of...
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16 replies | 203 view(s)
Yesterday,
01:56
flashman
replied to a thread
Flash's maps
in
Xenonauts Mapping
Added a new large 70x70 soviet terror
see more
21 replies | 296 view(s)
Yesterday,
00:48
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
Updated KGB office roof Updated rich house floor/walls/windows and roof layout Edited the roof of records office to make it 2 high. Added a...
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16 replies | 203 view(s)
05-17-2013,
23:02
flashman
replied to a thread
Modifying tiles
in
Xenonauts Modding
All tiles are in xenounauts tiles folder in extracted version. follow this link to install extracted files ...
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3 replies | 65 view(s)
05-17-2013,
20:22
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
NP Once I have made a couple more wooden buildings I will create the collage of all submaps. Time has been my main killer here :)
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16 replies | 203 view(s)
05-17-2013,
20:17
flashman
replied to a thread
Return of the tiles
in
Xenonauts Suggestions & Feature Requests
I know the town has a more pinkish concrete, however, the soviet town map now has only grass, there is no concrete without including the custom...
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3 replies | 78 view(s)
05-17-2013,
20:15
flashman
replied to a thread
Level Editor Fix
in
Xenonauts Mapping
just to say it works perfectly
see more
6 replies | 73 view(s)
05-17-2013,
19:01
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
Just added a KGB office based off of the Vilnius KGB HQ. I want to make the front door stand out at some point, though it is proving trickier than I...
see more
16 replies | 203 view(s)
05-17-2013,
18:57
flashman
replied to a thread
Level Editor Fix
in
Xenonauts Mapping
Chris this is beyond awesome. I will test all my maps with 18.5 to see if anything is wobbly with them. They are all made in 18.3 atm. I am...
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6 replies | 73 view(s)
05-17-2013,
17:02
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
Spamming my thread again. I have just done an alternative stasi building soviet_stasi_flash2 This one has a more open floor plan with a gaol on...
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16 replies | 203 view(s)
05-17-2013,
01:04
flashman
replied to a thread
New custom submaps
in
Xenonauts Mapping
Just updated and added a soviet gas station. The pumps are a little too bright but its all that is available atm. If you want to see my submaps...
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16 replies | 203 view(s)
05-17-2013,
00:10
flashman
replied to a thread
Little Mod V3
in
Xenonauts Modding
these changes feel nice. Though the number of aliens in a drop could unbalance the game in a different way than expected. Think financial...
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10 replies | 237 view(s)
05-16-2013,
20:26
flashman
started a thread
Return of the tiles
in
Xenonauts Suggestions & Feature Requests
18.5/4 are missing several tiles from 18.3 These seem trivial but they are very useful tiles and removing tiles breaks custom maps between builds....
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3 replies | 78 view(s)
05-16-2013,
20:14
flashman
replied to a thread
Flash's maps
in
Xenonauts Mapping
Added the following ground tiles into my soviet submap folder because they are not present in 18.5 industrial_concrete_5x5...
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21 replies | 296 view(s)
05-16-2013,
20:03
flashman
replied to a thread
Flash's maps
in
Xenonauts Mapping
I have now added my first large map 70x70. This is built using only custom submaps that I have included in the download package. Custom submaps are...
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21 replies | 296 view(s)
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